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  1. zythe_

    CP zythegpit

    zythe_ updated zythegpit with a new update entry: a3 - update Read the rest of this update entry...
  2. zythe_

    zythegpit - a3 - update

    whats new? added some pipes to make climbing onto C easier for red added full ammo pack to C for red removed small ammo pack on C added slightly more cover to C platform for red restructured A - B connector tunnel added fancy glass door to red spawn added super sick extremely rad brushwork...
  3. zythe_

    CP zythegpit

    zythe_ updated zythegpit with a new update entry: a2 - update Read the rest of this update entry...
  4. zythe_

    zythegpit - a2 - update

    whats new? added more ammo around C area added no-build in A shutter to prevent building inside of the door made no-builds on blu's spawn gates larger to prevent red engineers building inside the enemy spawn added funky cool towers to C high-ground platforms at C can now be accessed by all...
  5. zythe_

    KotH shorelight

    zythe_ updated shorelight with a new update entry: rc6 - update Read the rest of this update entry...
  6. zythe_

    shorelight - rc6 - update

    whats new? fixed out of bounds exploit due to missing clipping, oops! ocean water is now MOSTLY seamless -little bits behind spawn still have seams, however, theyre behind spawn so it shoudnt be too much of an issue improved skybox in general detail overhaul an touch ups to all areas fixed some...
  7. zythe_

    CP zythegpit

    zythe_ submitted a new resource: zythegpit - process 2 Read more about this resource...
  8. zythe_

    zythegpit a3

    gravel-pit style attack/defend map with process theme.
  9. zythe_

    PL dryrock

    zythe_ updated dryrock with a new update entry: b5 - update Read the rest of this update entry...
  10. zythe_

    dryrock - b5 - update

    whats new? detailing! more of it! added a rocket to last in place of a pipe rerouted a route on A to be more flanky added explosion kill trigger to last minor changes thanks to all the playtesters!
  11. zythe_

    Honey wake up, new clipping meta just dropped

    valve did this on badlands! though, for whatever reason they felt it was necessary to clip the little lip inside the doorframe too, lol classic valve.
  12. zythe_

    SD offload

    zythe_ updated offload with a new update entry: b3 - update Read the rest of this update entry...
  13. zythe_

    offload - b3 - update

    whats new? detailing improvements logic improvements minor changes thanks to all the playtesters!
  14. zythe_

    PL dryrock

    zythe_ updated dryrock with a new update entry: b4 - update Read the rest of this update entry...
  15. zythe_

    dryrock - b4 - update

    whats new? advancing the artpass! removed chute prop on B that made jumping into attackers windows too easy added a proper skybox! thanks to all the playtesters!
  16. zythe_

    SD offload

    zythe_ updated offload with a new update entry: b2a - bugfixes and more Read the rest of this update entry...
  17. zythe_

    offload - b2a - bugfixes and more

    Fixed an issue where the train would get stuck when attempting to push it out of RED's base Upgraded the finale visually as an apology for any possible inconvenience caused by this thanks to all the playtesters!
  18. zythe_

    SD offload

    zythe_ updated offload with a new update entry: b2 - small update Read the rest of this update entry...
  19. zythe_

    offload - b2 - small update

    Added a finale sequence involving an explosion Gave the interior of the train's container cars some loving flourishes The 3D skybox has received some extra detail to support the purpose of the finale Added soundscapes (them not being present in B1 was an honest oversight) Fixed a...
  20. zythe_

    CTF zythe_mc24

    zythe_ submitted a new resource: zythe_mc24 - junction but theres flags, koth timers and breakable glass... Read more about this resource...