This is a common thing that can happen when you launch the game when compiling a map. Retry a recompile; if not, I'm sure someone would come around and help you. :)
-Updated to Alpha 4
--Extended RED's respawn rate time after A Point is captured
--Replaced much of the ground brushes with displacements
--Altered BLU spawn Geometry
--Added and changed geometry for the first area outside BLU's spawn
Developer's Notes: After this version, Kauffmann will be...
Updated to Alpha 3
-Fixed visible Nodraw in BLU spawn
-Changed BLU spawn geometry
-Extended capture time for A point
-Shortened capture time for B point
-Removed unnecessary rock props in the river
-Fixed a few sightlines and bullet collisions for the trains
-Removed dead-end staircase
-Changed...
Updated to Alpha 2:
-Removed the U-turn out of BLU spawn
-Added 15 seconds to the setup time
-Replaced some push triggers with player clips
-Scaled up water texture
-Added a resupply in RED's 2nd Spawn chamber
-Tweaked the timer and time gained during capture
-Added a drop-down flank from the...
Now, I didn't get the chance to play a lot of these maps, but these are the ones I do like that I have played:
Hacksaw, Giants, Caper, Shorelight, Pelican Peak
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