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    Bloodcov - -Fixed some stuff

    -Fixed an issue with getting stuck on a spawnpoint -Moved a few spawn points slightly -Added LDR support for cubemaps
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    Bloodcov

    -Fixed an issue with getting stuck on a spawnpoint -Moved a few spawn points slightly -Added LDR support for cubemaps Read the rest of this update entry...
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    Bloodcov

    Yup. Whole shebang.
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    Bloodcov B1a

    A TF2 deathmatch map based off of the Quake champions map: Blood Covenant. I gave the map an entirely new TF2-styled coat of paint to go along with it. If we're gonna port maps, gotta do it right.
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    Bloodcov

    Bloodcov - A port of the Quake Champions map: Blood Covenant A TF2 deathmatch map based off of the Quake champions map: Blood Covenant. I gave the map an entirely new TF2-styled coat of paint to go along with it. If we're gonna port maps, gotta do it right.
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    cp_woodgrant - The Speedy Detail

    -Detailed as much as I could -some clipping -That's 'bout it
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    cp_woodgrant

    -Detailed as much as I could -some clipping -That's 'bout it Read the rest of this update entry...
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    cp_woodgrant - Hopefully less chokey

    -Basically merged 2 of the routes from mid to courtyard into a more open indoor space -right-side route to courtyard now leads to a very slight height advantage and also exits in a different direction -Changed layout of spawnroom to face the opposite way and show your options more obviously...
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    cp_woodgrant

    -Basically merged 2 of the routes from mid to courtyard into a more open indoor space -right-side route to courtyard now leads to a very slight height advantage and also exits in a different direction -Changed layout of spawnroom to face the opposite way and show your options more obviously...
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    cp_woodgrant - Shit's better

    -Added a new flank from mid to transition area -lowered cap time on mid from 11 seconds to 9 -lowered cap time on last from 6 seconds to 5 -small amount of artpassing on mid building -improved displacements -new health & ammo at last -new ammo right at the outskirts of mid -lowered respawn times
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    cp_woodgrant

    -Added a new flank from mid to transition area -lowered cap time on mid from 11 seconds to 9 -lowered cap time on last from 6 seconds to 5 -small amount of artpassing on mid building -improved displacements -new health & ammo at last -new ammo right at the outskirts of mid -lowered respawn times...
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    cp_woodgrant - Better offense

    -Made last slightly larger -flipped structure that last resides in so that the wall faces defense spawn -Changed right side route to last -Removed sniper balcony at mid (There was already plenty of sniping spots, anyway) -nobuilded some roofs -Packed custom rocks this time PS- I am aware that...
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    cp_woodgrant

    -Made last slightly larger -flipped structure that last resides in so that the wall faces defense spawn -Changed right side route to last -Removed sniper balcony at mid (There was already plenty of sniping spots, anyway) -nobuilded some roofs -Packed custom rocks this time PS- I am aware that...
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    cp_woodgrant A5

    It's the 72hr jam so gotta map fast
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    cp_woodgrant

    cp_woodgrant - A 3-cp push map set in rural Iowa It's the 72hr jam so gotta map fast
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    WiP in WiP, post your screenshots!

    Recently I've been making a fully-artpassed port of Blood Covenant from quake champions into TF2, and here's what I got so far
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    High & Low - Detailing Mini-Contest 2018

    No, I just accidentally skipped over you when I was downloading the map. I'll do a separate video on yours tomorrow. EDIT:
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    High & Low - Detailing Mini-Contest 2018

    Fwoosh
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    High & Low - Detailing Mini Contest **Upload Thread**

    Here's a download link: https://tf2maps.net/downloads/highandlow2018_hqdefault.6169/download?version=14521 MAXIMUM FROSTY A word to all those who are voting in the competition, please take the time to actually look through the map, as this screenshot deliberately doesn't show you some...
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    highandlow2018_hqdefault 2018-07-14

    This is my entry to the high and low detailing competition.