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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. A Boojum Snark

    "no free edicts" but there's lots of free edicts and it only shows sometimes?

    I feel like valve must have updated something then... because I'm all but certain they used to end up in the map too. It has been a long time though, so not very confident in my certainty (lol). edit: I concede. It bothered me enough I went and updated TF2 to check my old map, and searched the...
  2. A Boojum Snark

    "no free edicts" but there's lots of free edicts and it only shows sometimes?

    edit: the following is not relevant to edicts Texture lights actually create one light entity per luxel. I learned this when making surfaces with a lightmap resolution of 1 unit for a detail contest.
  3. A Boojum Snark

    Infinite Train Prefab

    I love this idea, looks like something I would have had fun making. *looks inquisitively and forlornly at Traingrid*
  4. A Boojum Snark

    Ultimate Mapping Resource Pack

    *pops in three years later to see what's going on* That's good to hear. Haven't really looked into H++ at all despite it sounding interesting. Most of this was meant to prop up (ha!) the shortcomings of Hammer, and an improved editor is definitely the better option! ...I'm gonna blame valve...
  5. A Boojum Snark

    Ultimate Mapping Resource Pack

    I only added that page for something for me to point at AFTER an actual case of someone taking it and rehosting (don't remember if they changed anything) my package on FPSbanana (or is it gamebanana now, I think?). My intent was to ensure people were coming to the source for it so they could...
  6. A Boojum Snark

    Ultimate Mapping Resource Pack

    I'll address this in the morning. Replying on a complicated subject that I haven't thought about in awhile after getting irritated will just result in a knee-jerk statement that doesn't properly convey my thoughts and feelings.
  7. A Boojum Snark

    Ultimate Mapping Resource Pack

    Thread restored to its former functioning glory. Many thanks to Crash for hosting the pack and all the thread images on TF2M itself, so this won't happen in the future, and I didn't have to figure out some alternative hosting or settle for making the thread ugly with attached images.
  8. A Boojum Snark

    DJ music buttons

    Make a turny-thing that all the buttons are on so only one can be seen at each time. Have another thing that turns the turny. Make custom textures to label each button rather than using hud hints (pretty sure broken in tf2). Fancier that way. ...at least, that's what I might do.
  9. A Boojum Snark

    Doors opening on both sides even if the trigger is only on one side? More questions inside

    Are you rotating the doors to an arbitrary angle? (not aligned with the grid)
  10. A Boojum Snark

    TF2Maps.net New Site Information Mega Thread

    I used it briefly, (only got a smart phone recently), and while it was nice the new software does have pretty good mobile support. I suppose if you actually used it for more than one forum it matters more. A brief look seems to indicate tapatalk does have a plugin for this though.
  11. A Boojum Snark

    Boxcar with customizable skins 2015-08-30

    I said I'd release this back when used it in Traingrid, but now I am finally getting to it since someone asked about it. It's just an edit of the original with empty skins available, plus my green one. (no sandwiches, that's mine) • Contents: The model files. VMT/VTF for green skin with...
  12. A Boojum Snark

    Moonballs A3

    koth_moonballs This map will be set on some moon on which the moonballs have been discovered and RED and BLU are now fighting over them. The theme will be some unusual and unexpected derivative of existing content and a handful of minor custom things. In the later versions moonballs will be...
  13. A Boojum Snark

    Traingrid B2

    Inspired by koth_grid and train maps everywhere (though I was playing ctf_revamp when the idea struck) One look at the screenshot is all you should need to grasp the severity of the havoc contained within. No, you may not have or use the sandwich car. I may however release the easily re-skined...
  14. A Boojum Snark

    Egg War B2

    Egg model made by Aly, skins by me. CAPTURE EGGS! There is a nest of eggs hidden underground, but you are too big to fit in the tunnels... so you'll have to jump through a shrinking vortex. Features a custom hud for score tracking! >> How it works ------------------------------- Beta 2...
  15. A Boojum Snark

    artpass_aboojumsnark 2015-08-30

    It's not as polished off as I would have liked, but I did what I could in the time I had available. Features: Shiny glowing nuclear reactor hidden inside an old coal plant! Pine trees contrasted with a red rock desert! Wooden stairs that sound like wood! Metal stairs that sound like metal...
  16. A Boojum Snark

    Ultimate Mapping Resource Pack 2014-11-06

    . This is a package of numerous resources and improvements for TF2 mapping to assist in easing the tedious and tricky parts of world creation. In the following posts you will find information about what to expect and how to use each specific resource. For Hammer++ If installing this pack...
  17. A Boojum Snark

    TF2Maps.net New Site Information Mega Thread

    -------------------------------------------------- RIP wall of thanks. I will miss you forever. Love, Boojum.
  18. A Boojum Snark

    Introducing PASS Time, a New Beta Game Mode!

    /puts on pessimist hat So... now valve is not only outsourcing cosmetics and maps to the community, but also entire game modes? Looks like Valve is done with TF2!
  19. A Boojum Snark

    [Resource] The Passtime Entites!

    Technically, you must have a tf_gamerules in every map - such that when one is not included in the BSP one is created by the server upon loading the map. It is impossible not to have one.
  20. A Boojum Snark

    72hr Contest Improvements

    Ravage actually kinda distilled the entire issue down to one sentence. Our super short speed contests result in a longer results period than our multi-month massive undertaking contests. This is wrong. Say whatever you like about whatever aspects of the issue, but that is the core problem that...