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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. SnickerPuffs

    Pipeball Prefab

    SnickerPuffs updated Pipeball Prefab with a new update entry: V3: VScript functionality and PD-based Scoring! Read the rest of this update entry...
  2. SnickerPuffs

    Pipeball Prefab - V3: VScript functionality and PD-based Scoring!

    - Converted the map to use modern PD-based logic instead of the original CP-based logic. If you prefer the old style, please download v2 instead - Added Vscript functionality - The optional "gutterball/ball reset" logic now supports deathpits
  3. SnickerPuffs

    Happy birthday!

    Happy birthday!
  4. SnickerPuffs

    Happy birthday!

    Happy birthday!
  5. SnickerPuffs

    PIPEBALL Pipeball Ultra

    Remember when Valve's initial refusal to add Snowplow became a meme? All of us were laughing at "too confusing for new players". ...I guess they had a point.
  6. SnickerPuffs

    If Doublecactus works out, I might do something with the initial, very-overscaled release of...

    If Doublecactus works out, I might do something with the initial, very-overscaled release of Asteroid
  7. SnickerPuffs

    PL Doublecactus

    Current plans and considerations for the next version (in addition to whatever the playtests bring up) - Rebuild most of the geometry from scratch (Whichever Valve employee made this map was sloppy and worked on an absolutely microscopic grid size) - Combat sightlines - Expand the map slightly...
  8. SnickerPuffs

    PL Doublecactus

    SnickerPuffs submitted a new resource: Doublecactus - Woe, the cut Stage 2 of Cactus Canyon be upon ye... Read more about this resource...
  9. SnickerPuffs

    Doublecactus Predev

    Bringing back the cut second stage of Cactus Canyon to see if it's salvageable. Is it? Let's see... CHANGES (From Aug 21st 2014 version of Cactus Canyon) - Removed Stages 1 and 3 to focus development on Stage 2 - Added a one-way door in the Red Bread building that opens after A is capped, to...
  10. SnickerPuffs

    Contest idea thread!

    This theme has likely already suggested before, but what about a contest where you make a map directly inspired by the area you live in? Not a 1:1 re-creation of reality of course, but taking direct inspiration from the world around you and designing a playable (or detail) level around that...
  11. SnickerPuffs

    Why do you love steam convos?

  12. SnickerPuffs

    Hell yeah! Grab an olive burger or a Koegel hotdog, pour yourself a glass of Faygo, and enjoy...

    Hell yeah! Grab an olive burger or a Koegel hotdog, pour yourself a glass of Faygo, and enjoy your stay.
  13. SnickerPuffs

    CTF The Spool

    SnickerPuffs updated The Spool with a new update entry: Alpha 4: ...The Final Alpha? Read the rest of this update entry...
  14. SnickerPuffs

    The Spool - Alpha 4: ...The Final Alpha?

    I've been getting very little feedback, so I assume this map is just about Beta-ready. There's just a few things I wanted to tinker with before I start detailing the map. OVERALL - Adjusted the lighting again, returning it to a more Dustbowl-like setting - Implimented Pont's CTF Timer Logic...
  15. SnickerPuffs

    Happy birthday!

    Happy birthday!
  16. SnickerPuffs

    Happy birthday!

    Happy birthday!
  17. SnickerPuffs

    [VScript] give_tf_weapon

    Would it be possible to set up a consecutive shot bonus, like how the Gunslinger's three-hit-crit works? I'm working with someone to design weapon concepts and test them out in-game using this VScript, and one of our ideas is a pistol that ignites victims after every 9th consecutive shot.
  18. SnickerPuffs

    PL the_void_platfrom_01

    The fog and heavy use of HL2 textures reminded me of this old 2014 map, Moor. Objectively, it's not a very good map, but I've held a fondness for it across all these years since. The feedback round grappling hooks made traversing your map a whole lot more fun. Maybe you could enable them in...
  19. SnickerPuffs

    CTF The Spool

    SnickerPuffs updated The Spool with a new update entry: Alpha 3: Roughly five hours later Read the rest of this update entry...
  20. SnickerPuffs

    The Spool - Alpha 3: Roughly five hours later

    OVERALL - Changed the skybox to @ABpriceHI45's Screwball skybox, and adjusted the lighting to match - Smoothed out some of the detailing with playerclips, as testers were getting caught on fences and supports MID - Added some small fences to the landbridge - Reduced the Shack ammo from full to...