Sniper duel: Outhouse - 72hr jam
A small sniper duel map that consists of sitting in an outhouse and sniping oneanother.
I had little to no time to work on this. Its very rushed and very non-original. It also has alot of bloom that I dont have time to fix. This took me about 1,5 hours which...
A small sniper duel map that consists of sitting in an outhouse and sniping oneanother.
I had little to no time to work on this. Its very rushed and very non-original. It also has alot of bloom that I dont have time to fix. This took me about 1,5 hours which was all the time I had this weekend...
- Removed teh first courtyard since it wasnt needed (Also based on feedback)
- Some health and ammo pickups have switched places bacause of the new spawn
Read the rest of this update entry...
- Removed teh first courtyard since it wasnt needed (Also based on feedback)
- Some health and ammo pickups have switched places bacause of the new spawn
These changes are going to need some tweaking but please be patient with it :)
- Reduced the ammount of health on red's left/blu's right route
- Changed the health kit in the side room on mid from medium to small
- Added hazard stripes to certain ledges to show that they can't be accessed by crouch-jumping
Changes no included in screenshots
Read the rest of this update...
- Reduced the ammount of health on red's left/blu's right route
- Changed the health kit in the side room on mid from medium to small
- Added hazard stripes to certain ledges to show that they can't be accessed by crouch-jumping
Changes no included in screenshots
ctf_mazata_mc16_a1 - mc16
My entry for the mc16 contest!
Couldnt get rid of teh black areas idk why they are there
Used jump pads prefab created my Yrrzy
This update features smaller changes that arent show in the pictures
- Changed health sizes on multiple locations of the map
- Removed the small wall in the sniper room
- Removed 1 pice of metal on on red's right/blu's left route
- Smoothened displacements
- Made the doorway to the point wider...
This update features smaller changes that arent show in the pictures
- Changed health sizes on multiple locations of the map
- Removed the small wall in the sniper room
- Removed 1 piece of metal on on red's right/blu's left route
- Smoothened displacements
- Made the doorway to the point wider...
- Widened the door leading to the point on the left route to give attackers more room to move
- Replaced dropdown on the moddle route with a walkway
Changes not included in screenshots!
Read the rest of this update entry...
- Widened the door leading to the point on the left route to give attackers more room to move
- Replaced dropdown on the moddle route with a walkway
Changes not included in screenshots!
- Remade the side building on mid
- Removed dropdown from middle route and replaced it with a simple walkway going down
- Added a new room/corridor
- Made the walkways to the point bigger
- Made the crates outside of the point house easier to use
Read the rest of this update entry...
- Remade the side building on mid
- Removed dropdown from middle route and replaced it with a simple walkway going down
- Added a new room/corridor
- Made the walkways to the point bigger
- Made the crates outside of the point house easier to use
- Reworked the roof on mid and removed the path to it
- Split one way to the point into two
- Added/Removed/Changed certain ammo- and healthpacks
- Reduced overall flanking potential
- Closed the windows to the point
Read the rest of this update entry...
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