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  1. ExtraCheesyPie

    Minor Contest #1: Pick It Up! [FINALIST VOTING]

    MAP | SCORE | HONORARY TITLES aaaa | 52 | Astarte | | Hotted Boobs | 48 | Best Name Lunarbase V2 | 69 | Most Creative, Best Use of Pickups Mannscape | 80 | Moraine | 82 | Best Alpha Style Scarab | 55 | Skyway | 88 | Best One-Way Route, Greatest Potential Wichita | 81 | Most Well-Rounded
  2. ExtraCheesyPie

    Minor Contest #1: Pick It Up! [PRELIM VOTING]

    MAP | SCORE aaaa | N Abridged | N Astarte | Bis | N Boomsday | Bruno | Consignment | Flintstone | - Hopper | N Hotted Boobs | N Kelly | Leicoast | N Lunarbase V2 | Y Mannscape | Y Mimosa | N Moraine | Y Noodle Lane | N Raccoons | Riser | Rotors | N Sabotage | N Scarab | - Skyway | Y Stumble...
  3. ExtraCheesyPie

    Dunes 72hr

    Side note: This will probably play very poorly. Made for the 72 hour jam. Thanks to the maritime pack and MaccyF's mirrored rocks.
  4. ExtraCheesyPie

    Dunes

    Dunes - A koth map set on a sandy beach, made in a few hours Side note: This will probably play very poorly. Made for the 72 hour jam. Looks worse in the screenshots than in-game, but I don't expect you to download it lol Thanks to the maritime pack and MaccyF's mirrored rocks.
  5. ExtraCheesyPie

    How do you promote your map?

    Ideally be famous enough where your name itself can promote your work lol
  6. ExtraCheesyPie

    Model Mirrored Mining Rocks

    Collision models are still incorrect, but it'll have to do for now :( https://i.imgur.com/MQQBZNX.png https://i.imgur.com/3Z1rFTT.png (mirrored) note the large bulge on the mirrored version. glancing through it appears that this is only an issue for rock001, but i haven't checked most of...
  7. ExtraCheesyPie

    help me with ideas

    You're going to have to think up ideas on your own, bud. Honestly, just waiting around and doodling is probably the best way to make a layout from scratch. Having a few days of not thinking of maps is a good idea too, it resets your brain.
  8. ExtraCheesyPie

    KotH Skybright

    Your map also takes a while to compile because of several factors (i am assuming, but i can tell by the screenshots somewhat) All your brushes are world brushes (aka not func_detailed or otherwise), so the compiler is constantly looking at different angles to calculate where players are...
  9. ExtraCheesyPie

    KotH Skybright

    The map is not playable. Did you test this in game? First off, it's not even a tf2 map. Loading it on tf2's hammer crashes it immediately, and tf2 itself doesn't recognise the file. The maps are not interchangeable like that, please use the hammer editor included in TF2 to compile. Secondly...
  10. ExtraCheesyPie

    KotH Skybright

    Skybright with the Fullbright... Please add lighting and take your screenshots in TF2, not hammer. To be perfectly honest there's not much of a layout to be even tested. It's an open arena, more or less. TF2maps.net also does map testing, but i'd seriously recommend finding a unique layout...
  11. ExtraCheesyPie

    Meet Your Winner: PYRO!

    gee what a shocker
  12. ExtraCheesyPie

    How would I make a lift like Doomsday?

    yeah but it's for the layout I drew up. If you're going for the non-moving then that's cool, but I'm trying to do something already.
  13. ExtraCheesyPie

    How would I make a lift like Doomsday?

    It works now! Sorta. I can't believe how much of a clusterfuck the logic on SD is. Who the hell decided it was a good idea to mash up CTF and Payload with the whole stationary-point idea of koth
  14. ExtraCheesyPie

    How would I make a lift like Doomsday?

    I believe the Capture Area moves with the lift on doomsday. I want to make a semi-diagonal moving lift with the CP moving up. I already have the prefab for SD, but unfortunately the lift is not included. Should I use a func_tracktrain brush on the lift? And how would I get the CP to move with ti?
  15. ExtraCheesyPie

    SD Monkeynaut

    Next time you put it up for a game you can just go on the feedback page and click "Demos". If you put it up for an impromptu you can get it tested more often.
  16. ExtraCheesyPie

    Favorite Map Settings

    While Santorini looks super nice, it's not the only part of greece that people can use. Consider a ruins theme, or maybe anything that isn't just a pure white town. hell, making something with a lot of stone and a maritime theme, like this...
  17. ExtraCheesyPie

    Favorite Map Settings

    -Favorite Map Setting: Snow -Map that contains that setting: Branblitz, Coldfront -Reason: I like how snow can be used, like creating massive drifts and stuff. Also snow + wood looks really nice.
  18. ExtraCheesyPie

    Favorite Map Settings

    Coldfront's spawn IS from a cold war movie.
  19. ExtraCheesyPie

    SD Monkeynaut

    I dunno if you know this, but you can also download the demos of the map being played from this link http://demos.geit.co.uk/?maps=sd_monkeynaut_a1 It should be useful, if you haven't already.
  20. ExtraCheesyPie

    KotH koth_woodyard

    Im trying to say its gonna get very unfun ona a small map with a lot of players