[SOLVED] Setting mat_envmapsize and mat_envmaptgasize to 128 fixed the error.
Alt+p is silent (except no player start), and there are no stupidly big brushes, also, just noticed, all simple light entities now have a glow...
All cubemap sizes are set to default[ATTACH]
When trying to build cubemaps, and error appears:
Cube map buffer size 2048 x 2048 is bigger than screen!
Run at a higher resolution! or reduce...
So, looks like problem is in this ramp, so redo it, and it should be ok
What pipes are you talking about exactly? Screenshot, or model name please. Or are you talking about sewer pipes?
Did alt+p menu say anything?
If not, hide ramp that leads up to that anomaly, patch up possible leaks, and compile. Does this strange thing remain?
Taking mapping orders. E-mail: email@example.com
Is this what you are looking for?
Also, while in hammer, press Alt+P to open map problems window, and look for Invalid solid errors
Probably microbrush, or invalid solid. Can you post your compile log here?
I am working on some particles, and i have one particles system that is empty by itself, but houses two particles systems as its children. And...
Do you use hammer that comes with tf2 pre-installed?
Use "Apply velocity in local space" boolean if you are using Velocity Noise initializer
Tip: in hammer editor info_particle_system...
Is there any way to make a custom particle system be affected by info_particle system's rotation?
For example, i have a dust puff that i need to...
Is there an operator or initializer, on anything to make particles be affected by wind?
To properly align skybox with scenery
Question: If my map is rotated 45 degrees, and if measured along grid lines it takes more than 3072 units, but it is still a 3072*3072 unit...
What are typical giant mvm bot dimensions? Or, what size a doorway should be in order to fit them?
Nodaraw doesn't work on displacements. If mapper wants to make displacement invisible, there is a texture named literally like that
Separate names with a comma.