Can you provide a diagram or something
I created a test config and them clicked "Remove" and it added the default configs back in haha, thanks anyway
Running hammer.bat brought me to the same error dialogue and I've already tried verifying game files and running TF2
You know how when you launch hammer it asks you to pick a game configuration? (example: "Half-Life" or "Team Fortress 2") Well for me it isn't...
Thanks, this worked.
Here's the .vmf file, have a look I suppose
I havent moved the map at all and this wasn't a problem when I began.
Okay so now that I actually checked, the map is roughly 32HU above the origin so I dont think thats the problem
To fix that I'd have to move everything right? So how can I select all the entities at once instead of having to shift + left click everything?
That is correct- I am only using skybox textures.
Here's the compile log:
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
I have no idea what I did that caused this problem but I know that I definitely didn't mess around with environment...
There's a difference? Sorry, new to this.
Ah ok thanks I was wondering what was wrong with the textures I figured hammer must be glitching
HOLY SHIT. I changed the default SolidEntity class to trigger_capture_area and it FINALLY WORKED!
That just turned it into a prop_static. Ignore groups is off. (I changed the default from info_player_spawnpoint as UEAKCrash has suggested in his...
Validation didnt work pls help ;~;
ah ok i'll do that then, hopefully it will work
game cache? I'm running hammer from my Team Fortress 2 > bin folder lol
Okay, so using Block Tool, I made a world brush around the point. Then I selected it with Objects selection, and using CTRL+T, turned it into an...
Separate names with a comma.