Couldn't agree more with this post.
Well, using it to avoid snipers calling pyros all the time for lighting the arrows... I'm making a normal map, having these kind of fire points...
Thanks for your answer. Maybe I'll mail Valve about it...
I want to know if there's a way to make fire ingame (as a fixed, always burning source) and with that fire snipers be able to lit...
Very worked, very epic!
Me hails you son.
Since I'm european I'm going to try to be there.
Thanks alot for working on this for the community.
As Z33W13R said, a trigger would do that BUT how would you know from which team a player died? I'm not sure if there are filters for that.
That's how I did it. Thanks for replying :)
That doesn't work underwater...
Any more suggestions?
EDIT: Problem solved.
Freaking awesome. Please don't flash me anymore, with your awesome work.
Thanks for your work.
Yeh, well why don't you take this chance and add it? Please.
The situation is as follows:
I have water (texture applied is from cp_well). I want it to have very low visibility underwater, but it...
Lmao. The tshirt isn't really nice... and not worth 20 bucks
Looking good =o
I got a simple solution for this: compact your map with .bz2.
Oh yeah baby LOL
Erm... I played Egypt on CSS, I think it was made for CSS... the map looks very (VERY) much alike.
I think that CSS is CSS and TF2 is TF2.
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