Thank you very much! *said with excessive tardiness.*
Thanks man! Sorry I'm so late.
This is a comic I have been working on. If you are interested, the comic is here:...
After three maps I have only just now started using visgroups to organize things.
And even then it was only to hide one section of clipping...
Yeah, I was looking into making trims and even making the actual window thinner than the wall itself. I appreciate the reference.
Mmmmm... Good point. I need to change that. I didn't think of the fact that the top portion of the wall is supported by nothing but glass
Still working on lighting.
I still have quite a bit to do, but here is what i have so far on the final point design contest.
I need to find the tutorial to bring models made in Maya into the game.
Personally, I really love the combination of the skybox with the rain. I used that on one of my maps as well. anyways, I'm liking the layout...
Plenty of time for polishing the final product I suppose.
Well I need to practice detailing anyway, so this seems like a great contest. Count me in.
Already thinking of what i'm going to map next.
Yeah this was a great event. I'm glad to have been a part of it!
I was gonna say stop, drop, and roll but I am entirely too late.
I'm looking forward to making some fixes with this map. Most notably the lighting and the cramped area in the room in front of the point.
Looking back at my map, I could have made the mid room larger and continue working on the lighting. I'm pretty happy with what I produced for the...
On that note, did anyone learn any new techniques? Or anything that they didn't know before? Anything they would like to do differently in the...
Yeah, these things take time.
Yeah, this was my first jam as well. I'm glad I decided to do it. It was quite fun.
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