My 72 hour entry:
3 CP attack/defend map (like Mountain Lab), detail will be in Upward theme.
Here's my entry - the style I'm planning is Hydro-theme buildings with Offblast (?) style cliffs/etc. I'll fill this first post up with more shots...
A map by the joint efforts of Mr. Hanz and Phil.
Gametype: King of the Hill
Recommended # of Players: 16-24
by Philip M
Gametype: Attack/Defend CP (Dustbowl-style)
Recommended # of Players: 12-24
Theme: Stormy Alpine...
CP Rivulet - Alpha 1
designed by Phil
Mode: Attack/Defend Capture Point (3-CPs)
Description / back-story:
Hi all, some of you may know me from the chat room. I've been on this forum for a while now and I can't remember if I ever created an introductory...
Hey all, when I launch Steam, it wants to update with a message saying "Updating Steam platform", and then shortly later it gives me "Steam is...
This is my very first map for Team Fortress 2, a Capture the Intel map I have been working on over the timespan of about 3 weeks...
Downloads: A new file has been added by Phil:
- Basic layout completed and started work on...
Stage: Testing / Texturing
Date started: 21 Feburary 2009
Hey all, lately over the past couple of weeks I've been...
Hey all, I want to ask a question. Just lately when I've been testing my map, I've been getting a "Warning: vis decompression overrun" warning in...
I've been a big fan of Team Fortress 2, and have always dreamed of making my own map for the game. I'm currently doing that at...
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