Last is a bit choke like but a slightly longer Red respawn time would fix that
MAPS |Gameplay|Athstetics|Theme| Overall
Guava Gulf | 7 | 3 | 3 | 3
Hazyfort | 5 | 8 | 5 | 6
Ice Tower | 8 | 7 | 7 | 7
MAPS |Haven't Played |Yes |No
Alpine Depo |x
Boreal Village |||x
Guava Gulf|| x
well the spawn room themselves are far away from the visualizer and I haven't tested the map with real players yet so keep that in mind
a small king of the hill map set in a warehouse somewhere in teufort
[ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]...
Storehouse - small industrial KOTH map
a small king of the hill map set in a warehouse somewhere in teufort (hasn't been tested with players yet)
okay so I fixed the leaks and it's still not working anything I can do?
** Command: "F:\SteamLibrary\steamapps\common\Team...
now I see thanks
okay I compile and launch but it loads the first test map I made instead of the map I am currently working on
Here is the compile log
man the forums on this site are faster than the quick-fix's heal rate
oh okay thanks man
my compile box is giving me an error message where it says "must be compiled with $staticprop!" how do I compile with $staticprop
yes I have environment lighting and basic lighting on my map but it's still at Fullbright
I just started mapmaking and when it comes to compiling it's all fine but when I load Tf2 It sends me back to the tough break version of the game...
when this is done it will rival borneo
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