Yeah I was gonna do something like that. I can overcome a few of the problems by making it a arena map.
hmm... then I wonder how did CSGO do that.
Me again. I'm trying to make something among the lines of a trigger_hurt slowly expanding into i.e. the middle (you probably know what map I'm...
how do i reenable it?
this makes me unreasonably angry because that would have so much uses
In TF2 they disabled the point_camera entity marking it with the Obsolete icon. Is there a way to still make cameras?
Will try that
My blocks are aligning like this! I don't know what to do. When I lower the grid by /2 it still doesn't align.
Tank you. Also I figured out the trigger_look thing
also how do i inegrate it with trigger look
It says that the icons are in mod_textures.res but I have no idea what's in it and can't find the list of things in it.
Ah, might as well write down all the values I want to use into a logic_case and call it a day. For the vector part, I didn't realize that since it...
!! ERROR: bad input/output link:
!! prop_dynamic(happy-barrel,SetModelScale) doesn't match type from math_counter(barrel-size-control)
Should i use the trigger ot invisible texture to make it invisible?
May this post appear is google search results because you know why i'm here
How do I detect when a brush is shot?
Can I change the spawn position of the entity?
Separate names with a comma.