Nevermind, it actually works, thanks
$alphatest 1 makes the part of the texture that's supposed to be transparent, black
I'm making a dumb map, where basically you can see NPC's with speech bubbles over them.
right now the way I'm doing these is I'm making them a...
Is it still on TF2maps? i couldn't find it
I'm creating a necropolis/catacombs area for my exploring type map, and I think textures based on this could be nice
I'd want it to still...
So, recently all my env_ropes became very dark (almost completely black) after a decompile of my map. I tried copy pasting the map into a new vmf...
I tried with normal & final and the results are the same.
I should mention that these lighting glitches appeared at a certain point in the...
Lately I'm getting these weird shadows appearing out of nowhere
Notice how the shadow is not pixelated at all,...
Hi I'm making a snowy themed map somewhere in antarctica, but func_precipitation just isn't enough for the antarctic feel.
I found these...
Error got fixed after removing certain lights.
Error still appears after lowering the LMS to 32. Either there is more surfaces I need to lower or maybe it's a problem with a displacement or...
Hm, I think it has to do with this then
4 light sources shining at 4 weirdly shaped brushes and they were all 16 Lightmap scale
So I'm retexturing my map to a winter theme and I am getting "Engine Hunk Overflow" error when I try to launch the map.
I know the command to fix...
I'm having trouble compiling my map that doesn't let me add in new things, whenever i compile it's on the earlier version.
VBCT, Fast, No Vvis...
Thanks, occluders really helped me optimize the map without compiling vvis
This Optimization Bible link doesn't work
Before anyone suggests compiling it in hammer,
Just now I compiled it in Hammer, not VBCT and that didn't do anything
I use VBCT for compiling, and I use Normal mode everytime, Today i tried a 'Final' mode and it was the same.
Removed visclusters, and It's still rendering everything at once.
Separate names with a comma.