as others have said, it is not possible to get a race condition if you use any amount of delay. all I/O in Source is single-threaded.
this has immaculate atmosphere
you're so god damn good at this
This looks great, visually!
not what i was asking, but thanks. i need the OnTouchedByEntity output to fire on the beam when the beam passes through the func_brush, which...
as the title says, env_beam doesn't seem to be generating an output when it strikes a func_brush. based on the vdc wiki, i'm not sure it can.
this looks quite cool
this looks good as hell
get on the control point or we're gonna make Rei cap it again
oh word, thanks
Hammer can't seem to find the vrad/vvis dlls anymore. I tried reinstalling TF but no luck. Any idea how to resolve?
this is under the "Map" tab btw
See I interpreted it as "non-death-pit hazard" as in, any non player controlled (therefore environmental) way to harm players.
My question was...
What qualifies as a hazard? A non-player-controlled way that you could receive damage? (beyond just fall damage, presumably?)
the prop probably needs an attachment point too, not just the thing you're attaching it to.
as a speaker i feel obliged to inform you that the word for canal is just "canale" with two a's, not three.
don't forget the Dispenser point entity!
Been a while, so I'm kinda rusty.
Is it possible to use an entity's keyvalue as a value in an output it fires?
For example, I have a...
Those have all been publicly released before November 16th, 2018, so yes.
Separate names with a comma.