Huge update to the map guys!
-"Fixed" Cactus stuck spot
-Changed RED spawn door closure to CP 2
-Closed Hangar a bit
-Fixed the stairs in BLU spawn
-Added a new route to final
-Moved payload route
Read the rest of this update entry...
Huge update to the map guys!
-"Fixed" Cactus stuck spot
-Changed RED spawn door closure to CP 2
-Closed Hangar a bit
-Fixed the stairs in BLU spawn
-Added a new route to final
-Moved payload route
Thanks to everyone who helped playtest on the 4/2/2017 Impromptu test!
Version Alpha 6
-Indicated RED door closure
-Moved door closure back a bit
-Added room around RED lower door to prevent spawn sniping
-Removed health at RED spawn
-Removed wall at BLU spawn
-Made ramp health medium instead of full
-Added window at ramp for BLU snipers
-Fixed hole in cave
-Made BLU forward spawn...
-Indicated RED door closure
-Moved door closure back a bit
-Added room around RED lower door to prevent spawn sniping
-Removed health at RED spawn
-Removed wall at BLU spawn
-Made ramp health medium instead of full
-Added window at ramp for BLU snipers
-Fixed hole in cave
-Made BLU forward spawn...
-Changed BLU spawn doors
-Changed fence
-Locks lower RED door after Point 3 has been captured
-Made ramps less steep
-Made cave roof taller
-Fixed a hole in BLU's second spawnroom
-Death pit works now
-Added clipping to bike
-Added sandbags to ramp
-Added arch to protect lower RED spawn door...
-Changed BLU spawn doors
-Changed fence
-Locks lower RED door after Point 3 has been captured
-Made ramps less steep
-Made cave roof taller
-Fixed a hole in BLU's second spawnroom
-Death pit works now
-Added clipping to bike
-Added sandbags onto two ramps
-Added arch to protect lower RED spawn...
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