You VMT is searching a VTF called razorback_crate inside the boxes folder. $basetexture must have the full path with the filename.
The phys model doesn't need to have a...
Thats the point, baking that model into the texture of a low poly version.
As you can see, theres a handle on the top, so you can make an idea of the size. I wanted to make a different version of the intel from the asteroid map.
I also thought on model something to attach the prop to the...
As I said, is an abandoned prop I had in a very deep location of an old HDD. Before deleting it, since it is almost done, I uploaded it here in case that becomes useful to someone.
I did something weird that almost worked (lost the vmf) but the problem was the sack spinning in his Z axis while...
Since I get a new graphic tablet I could test it and finish is the texture of this prop that I abandoned time ago. Also, I updated the mesh a bit and improved the LODs.
If you use this in your map let me know. If you edit the models and upload them here or in other site, credit me...
Boxing Sack - A not finished boxing sack with team colors for the respawn rooms
A not finished boxing sack with team colors for the respawn rooms I found in an old HDD. Includes the sack and a support, with an axis in the chains for a dynamic prop (in case you manage to work a realistic...
Use BSPZIP for repack the bsp. You can use this batch (make a new copy of the bsp and drag&drop to the .bat):
cd "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin"
bspzip -repack %1