disclaimer: i am kinda still actively working on databank but it has been very slow. I hope...
Totally different engines bud. You'd have to make the particles from scratch.
thanks for all the birthday wishes everyone!
Pretty sure it's hardcoded or something?
Brushes & disps are the way to go.
You might get better results asking around in the Discord during peak hours.
That's the only thing that would be causing this to my knowledge so I dunno then my dude.
The support beams in that part of the map are a model,...
Add -staticpropolys and -staticproplighting to your vrad parameters.
I should get the artpass on this squared away some time huh.
It's an edit of gm_construct and the screenshots are all taken in Counter-Strike so I'm very sceptical when you say that this is a TF2 map.
Haven't published the last few versions here, sorry about that. But now the map is very close to being done.
The artpass is mostly complete, and...
Generally as has been stated in this thread: you can host whatever you want here, we have a section for non-standard maps.
As for map testing, we...
Yeah but like, who even uses those honestly
Go right ahead, shoot me a PM.
As usual I'd prefer folks with more experience, sorry.
Go ahead and take it. As usual I've now taken it from the thread, if you still need a download please PM me.
Sorry, I'd prefer folks with more...
Go right ahead, you've got it.
(EDIT: I took the download down since you claimed it, if you haven't downloaded the contents yet please PM me.)
That is all that was finished, yeah. Just a couple hours' of work. Though I'd prefer it being taken for development into a proper map rather than...
Over the years there have been a handful of map projects I've started, and for one reason or another, never gotten anywhere with, or...
I assume you're looking in the wrong bin folder. Look in common/team fortress 2/bin, not common/team fortress 2/tf/bin
Separate names with a comma.