Hydro 3pipes With Vertex Lighting - Phong material parameters removed as it says on the tin. place folder within into tf/custom.
as it says on the tin. place folder within into tf/custom.
RIP VBot Tombstone - haha Reskin of props_halloween/tombstone_01.mdl. Installation instructions in readme within download.
Reskin of props_halloween/tombstone_01.mdl. Installation instructions in readme within download.
you can post updates to a map on the same download page instead of making new downloads for each version. go to the map's page and click the blue...
The gamemode logic in Charon is based on the ABS special delivery prefab, which was probably based off of Doomsday's logic. I trust that to work,...
you can post new versions of maps in the same download page, btw - there should be a button near the top right when viewing your map's page. it'll...
pl_fuckingbombfuck - map first, name later. this map is just as i feared single stage payload
this map is just as i feared single stage payload
layout's good and you have a good grasp on gameplay theory, but you're really lacking in knowledge of hammer and how the compiler works. take a...
changelog: - removed HHH there's now another chance for the hell portal to appear instead. - the flag (ghost) now only scares the courier - fixed...
changelog: - more clearly indicated that machine base is clipped off - added music cues for ghost appear and return - put HUD materials in the...
right? going from a3 straight to b1 feels weird and wrong, though all the playtest feedback was a resounding "yeah it's pretty alright". i guess...
ooh, that's.. weird. [ATTACH] [ATTACH] it should only be firing twice per round maximum.
that's interesting. maybe you just got unlucky with it. did a portal appear more than twice per round?
ty for the feedback, i really appreciate it! duly noted, will have a lot of this stuff fixed up for b2. glad you liked the underworld! there are...
changelog: - changed name from ctf_holyfuckaghost to ctf_charon - separated team hell warps - tweaked clipping in hell - fixed env_shakes not...
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