http://archive.tf2maps.net/showthread.php?t=9162 Cedarfall Mills by Philip M Gametype: Attack/Defend CP (Dustbowl-style) Recommended # of...
Can't say anything about gameplay (haven't tested), but I do really like the architecture/colour scheme of the buildings in the second screenshot!
I really like the art direction, what you have going around RED's D point looks promising. The railings/tall industrial buildings looking out the...
Filename: cp_pl_72 Screenshot: Link Download: Link
Alpha 2's changes: - Gave BLU forward spawn - More healthpacks - Made one way doors more clearer - Other minor changes I can't remember...
My 72 hour entry: 3 CP attack/defend map (like Mountain Lab), detail will be in Upward theme.
Really like the colours in the first and second shots!
I agree with the capture zone, maybe it's a bit overkill on the left side. And the windows, yes but I think I'll keep the curved windows since all...
More pics time... I forgot to show in the shots before this, there's a stray pillar I added to make it interesting for jump classes. If it's...
A little more progress - I think the scale's a lot better than before now: [img] Here's where the first shot originally was: [img] I'll try to...
Brushwork looks great :) And yeah, I'd agree that it looks a bit spacious where the point is.
Hopefully this should help: I originally found the 'cube' from a resource, but then somehow lost it... (and I also couldn't find it using the...
Here's my entry - the style I'm planning is Hydro-theme buildings with Offblast (?) style cliffs/etc. I'll fill this first post up with more shots...
Was just about to say that too. I think you should give that area a bit more variation, IMO. Everything else - looks like it's really coming...
I do it for windows :p (not doors though) Layout looks nice by the way, I like the Double Cross approach to it.
Thanks for letting us know what happened! Hope restoration goes well, and I hope it won't be too painful also :) No idea if you've thought of...
Moar detailing, near done (for now): [img] Originally I wasn't too happy with the buildings, but adding some accents on the ground helped give...
True... I think it also suggests that the door isn't one-way (since scouts/other jump classes can get onto the platform easily). If I removed...
Can I go by "pl" please? Ditto what Element Boi said. Thanks! Edit: Username changed!
Alright, how about this: [img] [img] A bit more even now? Also there's a 'garage door' in the distance that's one way (thanks Wilson).
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