One feature that would be really useful - generating player-clip brushes for the supports so you don't get stuck on them/stand on them/etc.
And my map has crates in the central area that aren't solid because I used the model that doesn't have collision instead of the near-identical...
this is what i get
Theme: "Prep up, men", because this is...
This is an invade CTF map designed to, in theory, keep the action fast-paced and prevent turtling. I made it in a 72-hour contest after not...
Author: Karma Police
Map name: cp_karmapolice_72
I was going to detail mine, but fuck it. I can't hope to match what some of you guys are doing.
Time to re-dev-texture everything.
Jesus Christ, you people and your speed detailing. I've been working since the start and I've just now got a dev-textured layout done.
I really loved this entry, it almost reminded me of 2fort in its artistic simplicity. Shame it didn't get more attention, imo.
Best post in the thread, imo, considering it was a month ago.
I just hope you come back to this theme at some point in the future and use it for an original map. It's beautiful with plenty of potential.
Will trade a Darwin's Danger Shield, L'Etranger, Battalion's Backup, or Homewrecker for an Eternal Reward, Shortstop, or Sydney Sleeper....
The item drop and crafting systems are Valve's way of rewarding players for playing the game. Valve wants to encourage gameplay, so the price is...
You guys don't get it. The prices are intentionally ridiculously high because Valve wants you to get the items through gameplay, and penalize you...
Last night I got the Trophy Belt. It was my first random drop hat since hats have existed. Only took a year and four months!
This came out so beautifully, and I get an even 60fps all the way through. Amazing. I especially love the way you used specular highlights on the...
My favorite would probably be Acegikmo's, but Dr. Spud, Grazr, HellJumper, Mangy, and YM all had downright phenomenal entries. Probably a few...
Separate names with a comma.