Finished detailing the map. Added something to Red's vault, that Blu team are trying to blow open. Addressed the comments and suggestions from the...
Map is now mostly detailed and 3D skybox added. Minor fixes from recent playtesting. No major layout changes in this version. [ATTACH] [ATTACH]...
General changes: Stages A, B and C are now mostly detailed: [ATTACH] [ATTACH] [ATTACH] Fixed missing textures & clipping issues Fixed...
Changes: A new version of capture point D has been added! Escort the bomb cart through RED's warehouse, up a freight elevator to street level,...
Changes: Removed the deathpit at C, and added a way out of the water. Now none of the water in the map is deadly. Raised the skybox at point C....
pl_slipway Current (and final!) version: b2 https://tf2maps.net/downloads/slipway.7364/ [ATTACH] ☑ Payload goes straight for 1500 units ☑...
Due to the final point requiring a significant rework, it has temporarily been removed, so this version of the map only has three capture points:...
Fixed unpacked skybox. Added a new exit from Blu's first spawn.
Fixed unpacked skybox. Added a new exit from Blu's first spawn. Read the rest of this update entry...
slipway - Push the payload through a busy harbour to blow open RED's vault! My entry to the Payload Checklist Contest. A single-stage payload map...
My entry to the Payload Checklist Contest. A single-stage payload map set in a harbour. Contains a number of dynamic elements and hazards...
My entry for the 72hr jam. [ATTACH] [ATTACH] [ATTACH]
koth_facade - A castle on a small island hides a sinister secret My entry for the 72hr jam. [ATTACH] [ATTACH] [ATTACH]
My entry to the Connect 5 contest. Attack RED's clifftop fortress in this Steel-like CP A/D map. Capture point E to win, capture points A-D to...
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