ctf_slate and ctf_haarp from the A/D CTF and PLR contest
link for ctf_slate from my dropbox here:...
How about some desert dust clouds, possibly to be placed in the 3d skybox.
Rough idea for a payload point I think would be fun to defend.
Map pack here for everybody's convenience
The zoo .vmf is missing from the current version, but other than that these are pretty cool.
Could be fun to play one of those mirrored maps. I suggest pl_drawpu.
Not sure at all what you mean, but the texture scale of the skybox brushes doesn't affect the skybox ingame. Upscaling them simply makes the...
You'll probably have more luck asking this on the teamfortress.tv forums.
+1 for pl_farmstead
It's a really well detailed gravelpit style a/d map.
I made this for detail practise, based on upward A point
Another based on cp_fastlane
Yep, I do this every time.
Over the last week I've installed more than half of all the custom models available on tf2maps, and the browser has...
Tried installing in both tf/custom as well as tf/materials/models and tf/models, then looking for 'hatch' or 'props_frostcharge' in the browser....
Just a heads up, I think there's some issue that prevents the model browser from finding these assets. It happens with your boulder reskins too....
Oh nice, I've been wanting these for a while now.
For some reason they won't appear for me in the model browser, but I can grab them just fine...
Thanks for the review! I'm making a payload map at the moment, but if I come back to this I'll make it from scratch, putting more thought into the...
It's stretching the texture because you have Texture lock on, so disable that. It's the 'tl' icon in the top toolbar.
If people feel that it has potential and there's feedback on what to change, I'd be happy to work on it again.
Not really working on this anymore, but if you run out of maps to test, feel free to do this one.
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