Yeah, kill people during setup.
You could have used other textures than orange... Like, using grey for floors, reds and blues for walls. So you can tell wether you're looking at...
Thanks to everyone who entered the contest, you made a lot of great maps for us to play on :thumbup:
It's much easier for game developers to develop using DX10 only. "Much easier" as in "halves the time for graphics coding".
Can't stop laughing :'D
Now that would be awesome.
That's totally not an RPG. More like a Hack'n'Slash (Diablo-like) : kill lots of monsters, get loot. And kill monsters once again.
Sexy intel is still sexy.
Badwater doesn't have much water either :p
I like this map just because of the a1 => a2 changelog. I don't think anyone read it all except skacky...: O
And the fact that it reached a2 just...
, then play payload.
I think it is too dark, and looks both very small and very open.
But I just looked at the screenies ^^
I don't think so, since there are the candles. Might be because of the angle of the screenshot ;)
I'm glad you fixed the particles ! Now we...
I'm not disappointed but happy !
It will hopefully join Vector in my favourite server's map rotation :) I'm asking them to test it right now.
I'm too lazy to check out, but didn't you forget to name the CPs ?
An ugly something still there in the water :
from one angle
it follows when you turn around
Oh, yeah, it's much much better with particles :D
Send an email !
Ask also if they can implement a way to stop invisible spies from blocking captures in Invade CTF, while you're at it :P
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