It's been a while so I'm looking for a refresher on what's good/bad
Blast is a 3CP gravelpit-style map based on blast furnace and ore smelting facilities....
I'm making a push right now to get to beta, so any feedback on whether or not I should would be awesome.
A26 done quick. I swear, all these versions are from minor changes, not to mention the fact that I reverted a lot of ideas, so in the end, this is...
-added new C>A route to help RED
hoping to test this version and maybe move to beta!!!
Please find out if reducing the RED spawn time by 4 seconds when C is unlocked improves their ability...
-removed balcony right next to B point
-added house/cover from spawn>b (thx egan)
-changed b>c route to b>a route
-made a a little easier to...
Thanks for the feedback Egan. Seeing how C has always capped so fast I think respawn times are most likely the issue since they've never changed...
not quite as long a gap this time
-became a cadet at Norwich University
-changed up C with the help of Roflman
it's been a while but blast isn't dead yet
-finished first semester of college
-forgot i never tested a20
-reworked last point
-changed up mids
valve y u do dis
lots of big changes here
I thought ferrum was already in rc1?
Blast has returned with an a19. It will be on a gameday/imp soon. However many alphas it takes to make this map great.
Also pay no attention to...
thinking of ideas for my gpit-style map:
Flip: i know C is a rocket silo and A is a secret lift
Flip: still need something clever for B
You see a lot of tutorials on here about how to do certain things in hammer, but when it comes to really combining these elements, I feel we're a...
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