It actually got shut down by the US Government. Go us.
in the mean time, they are porting it to http://megavideo.bz/
Anytime is fine.
Your problem is, an area portal can only be a single brush. You must of selected more than two brushes and then made them both one area portal.
could we be getting something in 2 months..?
not much is needed to fix this, its possibly because of a displacement at that coordinate. Atleast thats what my compile log tells me. But nothing...
I would check the folder you had the .smd and .qc to be directed to. Im not sure since I didn't have the problem.
Okay new version is out. Finally in beta! Have fun!
propper.fgd and propper.exe have to be in the source 2009 bin instead of the orangebox bin.
from there you load up hammer, add the .fgd to the...
I dont know how much experience you have with modeling and whatnot, but you could always make a skydome model and apply a texture to that.
yep, sorry about that, i noticed i forgot to build the cubemaps when i put the level on my laptop. Ill be releasing a new version at the end of...
are the displacements sewed together? overlapping displacements could cause this.
whoops, thanks for that. should be fixed. expect a new version soon.
Could you paste the errors you are getting? Have you ever merged vertices while in vertex edit mode?
Hammer now seems to use up a lot of RAM now. I had the problem where I had 2 levels loaded and nothing came up in the texture browser at all....
Did you just model those walls for the height map? that would be the more performance-efficient thing to do.
i dont care who you are, but i want this picture as a background. I love the franchise but i already bought it for xbox.
updated. nothing changed gameplay wise except optimization
changed the lighting a bit to make it a bit cooler and changed the skybox to include some subtle blue sky into it
*EDIT* i forgot to turn...
what would you suggest me try out then? Im trying to keep a fall/autumn like feel to the map. I realize (and now that i look at it) that the...
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