looks like a smoothing group issue which is caused by, as mentioned above, the textures not lining up correctly. i think you can force them to be...
Damn... I actually recognize that location, don't recall the chapter, but it's in the area with the alien jump-pads and the v-22 osprey shows up...
Waaay too dark, you're going to need to add a lot more lights, preferably non-coloured lights, in all the playable areas to stop 99% of any...
short answer: no
longer answer: Maybe. perhaps. probably if they squint.
i have a feeling that it will be difficult to determine teams at a glance, particularly near coloured lights and in dimmer areas.
I think you mean pentagon, not hexagon.
Scrap that. It is a hexagon, the perspective just makes it look like a pentagon. my bad.
Make that payload a giant chicken and the giant chickenwire makes sense. In a wacky tf2 kinda way... Not quite bonus ducks, though.
players will get caught on those blue signs, unless you've pre-emptively clipped them. Also, the doorway.
edit: are those light props solid?
That doesn't make it any less impressive.
Curious as to how many T-junctions that creates and how you'd go about optimizing visibility and rendering.
there are some dark areas in that map that will make team identification more difficult than it should be.
Now do the same for surface area per texture, i'm fairly confident that other textures will show up
1) enter vertex editing mode.
2) select all verticies
3) Ctrl + b (iirc, or snap to grid)
4) All verticies on grid
5) check for no concave shapes
Ark of the covenant??
now turn it into a payload map :p
unless i'm interpreting what you mean by phong incorrectly, the vdc says that phong is only usable on...
Not sure if that saw on the point is creative or just silly.
some serious comments
- the Lod of the wheel in the foreground right corner seems...
I thought that was a really long ship on water for a second. o_o
It's a bit hard to tell what is, and isn't glass at first glance.
I love it!
The generator room may need a bit more brightness, but the rest? I love the vibrant, bright and easily identifiable...
koth_modernart with a bit of koth_picknicktable
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