Oops I put the model texture in the wrong folder.
fixed missing texture on pachinko
fixed some visible nodraws
fixed some misaligned glass...
Is there a particular reason for using a 0.34 delay on the trigger enable/disable cycle?
So apparently I had forgotten to delete a temporary spawnpoint for red team, and people where spawning outside their spawnroom.
Also fixed a funky...
I intend on writing a full explanation of the logic eventually.
Roulette: Physbox with a physics prop ball. Triggers to detect the ball...
4 days shy until a year in the making, hopefully it will have been worth the wait. Beta 7 revamps all the minigames' visuals so they don't look...
By golly he dun did it. exported map geometry and textures to blender. the mad lad
If your teammates appear BLU, ease up on the movement speed upgrades!
looks very similar to upward A
Yeah that's pretty much it. Here's the vmf. You can see how simple it actually is. The logic is not very elegant at all.
I'm working on a new...
KOTH Procedural - Never run out of map ideas ever again.
Ok fine it's not actually procedural. Not yet anyway. RNG will determine your ultimate...
Ok fine it's not actually procedural. Not yet anyway. RNG will determine your ultimate fate.
The map will stalemate if no gamer caps the central...
Reminds me of a Marble Blast Gold level
Sentry Tank Prefab - Create endless sentry tanks without hassle
A prefab for easily including sentry tanks in your mvm map.
Separate names with a comma.