Here it is, official release of the detailed koth_grid.
Thanks to Erich for the idea of the...
This is the contest I've been waiting for!
Here is koth_breizh_a2
Ok, after testing, here is a list of the changes that will occur to breizh_a2:
- The spawn exits are now in front of the player.
- The access...
All right, First A1 release!
Please, report me any bug with the BSP.
Well that's very kind, I just need to prepare the map for download and it'll be up for tomorrow.
And here we go:
Oh, it seems all the slots are taken, I guess I will test my contest map another time.
Here we go:
The clocktower doesn't really fit with the breton theme, but it works to define the building is a town hotel
Thank you guys!
I think I will move the harbor to the sides and put a death pit on the waterfront.
And I'm also thinking of transforming the two...
Oh boy! A contest, and for highlander competition qui plus est!
For this contest, I'm entering with a maritime style koth, designed with the...
Looks really weird as a weapon, who will be silly enough to try to hit someone with that? Someone clever will just try to avoid the hit and...
Your early detailing looks very confuse. Looks like you randomly choose your textures and the result has no coherence. Like that brush on the...
And coming straight out of nowhere.
Awright, here is a link to a medieval version
Maybe a test with the comparison of the two version is a good idea.
More detailed screenshots:
I love the feeling that gives that ambience.
Almost done with the setting of the layout. It'll sure needs to be polished, but I think it works fine.
Then it might be because I'm too perfectionist. It took me quite a while and I've done a lot of projects before I released something... I went...
The first rule of fi... Map club is: You do not release your first work.
The second rule of map club is: You DO NOT release your first work!
Not, but it might be very cool. I may try this on gameday.
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