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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Grubzer

    [SOLVED] Cannot build cubemaps (Cubemap buffer error)

    [SOLVED] Setting mat_envmapsize and mat_envmaptgasize to 128 fixed the error. Thanks to:
  2. Grubzer

    [SOLVED] Cannot build cubemaps (Cubemap buffer error)

    Alt+p is silent (except no player start), and there are no stupidly big brushes, also, just noticed, all simple light entities now have a glow around them, even without env_sprite
  3. Grubzer

    [SOLVED] Cannot build cubemaps (Cubemap buffer error)

    All cubemap sizes are set to default
  4. Grubzer

    [SOLVED] Cannot build cubemaps (Cubemap buffer error)

    When trying to build cubemaps, and error appears: Cube map buffer size 2048 x 2048 is bigger than screen! Run at a higher resolution! or reduce your cubemap resolution (needs 4X) Problem is, highes resolution available to me is 1920x1080, and even Nvidia's DSR doesn't seem to change anything...
  5. Grubzer

    What the hell is this thing?

    So, looks like problem is in this ramp, so redo it, and it should be ok
  6. Grubzer

    Pipe rotation help

    What pipes are you talking about exactly? Screenshot, or model name please. Or are you talking about sewer pipes?
  7. Grubzer

    What the hell is this thing?

    Did alt+p menu say anything? If not, hide ramp that leads up to that anomaly, patch up possible leaks, and compile. Does this strange thing remain?
  8. Grubzer

    Taking mapping orders. E-mail: artemthegood@gmail.com

    Taking mapping orders. E-mail: artemthegood@gmail.com
  9. Grubzer

    Set skybox to use per player

    Is this what you are looking for? https://tf2maps.net/threads/multiple-3d-skyboxes.35829/
  10. Grubzer

    What the hell is this thing?

    Also, while in hammer, press Alt+P to open map problems window, and look for Invalid solid errors
  11. Grubzer

    What the hell is this thing?

    Probably microbrush, or invalid solid. Can you post your compile log here?
  12. Grubzer

    Particles not updating correctly

    I am working on some particles, and i have one particles system that is empty by itself, but houses two particles systems as its children. And while i am working inside particle editor, it works fine on a map that it is used in, but if i either reload a map or close tf2 and rejoin without tools...
  13. Grubzer

    Fixed, please delete

    Do you use hammer that comes with tf2 pre-installed?
  14. Grubzer

    [SOLVED] Particle systems use info_particle_system's rotation

    [SOLVED] Use "Apply velocity in local space" boolean if you are using Velocity Noise initializer Tip: in hammer editor info_particle_system model is rotated, so if you want to position your particles more conveniently, take first of three velocity coordinates (Or red axis inside particle...
  15. Grubzer

    [SOLVED] Particle systems use info_particle_system's rotation

    Is there any way to make a custom particle system be affected by info_particle system's rotation? For example, i have a dust puff that i need to direct in 4 different directions, but i don't want to make 4 different particle systems with different directions. So is there a way to make particle...
  16. Grubzer

    Particles and wind

    Is there an operator or initializer, on anything to make particles be affected by wind?
  17. Grubzer

    Dusk till Dawn - Detailing Contest 2019.

    To properly align skybox with scenery
  18. Grubzer

    Dusk till Dawn - Detailing Contest 2019.

    Question: If my map is rotated 45 degrees, and if measured along grid lines it takes more than 3072 units, but it is still a 3072*3072 unit square, just rotated, is it okay?
  19. Grubzer

    Mvm giant robot dimesions

    What are typical giant mvm bot dimensions? Or, what size a doorway should be in order to fit them?
  20. Grubzer

    High & Low - Detailing Mini-Contest 2018

    Nodaraw doesn't work on displacements. If mapper wants to make displacement invisible, there is a texture named literally like that