Pl_overcast, originally an attempt at a single-stage payload map for the dynamic element...
Oh man an AUS server? I can actually show up to things?
Oh poop i may have needed an early submission...
But if i'm too late then maybe i'll just keep my sanity
a4 i cleaned up
just played with a few visual things and patched up some (but not all) lighting and displacement stuff but i'll probably be doing...
uh i updated it to a3
-grass is now happier and uses a not depressing texture
-map is generally lighter
-dropdown now longer over point...
a2 is up
no more detail grass
played with health distribution, health is now more centralized around the point and not the room flank
This is my 72 hour map, koth_vacon_72_2 cleaned up a bit. I'm now working on it after some playtests with the ugc guys for 4v4s
yes i know its...
you guys are gross
I took the prep UP, men! from the theme, incorporating vertical gameplay into a koth map....
I think this is a good idea. Charity evens will often bring in a large amount of community activity, especially if we can get support from some...
its very green
its not a func_detail because he is in groups mode and it says 'a solid with 6 faces'
the only other (valid) reason for a leak going through a...
This is a thing that exists?
Could this be the competitive update?
What are you supposed to do with 'Platonium Kneel'
The guide looks at the fact that you can differentiate between giants and normal sized enemies because they have identical icons with different...
I am Australian an i can confirm that this is exactly what we experience every day. Especially the water.
Could we get some screenshots of the point?
Also, it is common practice to avoid detailing during alpha development, so that when you need to make...
Download: Dropbox (3.91 MB)
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