show me your qc and vmf?
At this point its hard to tell what your thinking - try get in the habit of sketching top down views on paper thinking about the shape of gameplay...
doing this kind of thing is excellent for getting an idea of scale and what works for gameplay terrain, nice job
get a lot of pickup matches i take it?
Does func_rotating accept SetLocalAngles as an input? I know that that the error thrown when you exceed the angle limit is "Bad...
those roads are lush
Those vials look a little strange, if they're supposed to be glowing (looks like $UnlitGeneric?) I'd suggest painting in some OSL to sell the...
Taxis look good
If you're meaning what i think, the seams come from the LODs having visible seams, which often happens if you don't clean things...
my original idea was to have it going steadily uphill towards the dam, upward style. In practice i don't think it really happened. I would suggest...
looks improved already, though i worry that there's still not enough interesting height variation
better to just quote it and be clear what you're confused about tbh
no one has as far as i know, go for it
From what i remember, the first area was way too open, and in general there wasn't enough interesting...
They were both just detail practices, do whatever you like with them. JSYK though, the buildings on bridge_set aren't scaled for gameplay
I might be interested in working on this again, if you've stopped? Would credit you for your contributions of course :)
god damn it
i don't have the tools installed anymore sadly, else i'd fix it
Sorry for the delayed reply
I think the reason it doesn't look so good is mainly the way you've done your brushstrokes, have a look at the...
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