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  1. Waugh101

    Theme Throwdown! - Unofficial Detail Contest

    Its always cool to see another detailing contest! They're fun to both participate in and see what everyone comes up with! Time to get thinking...
  2. Waugh101

    Sntr's box of old crap (Open)

    Heyo! Thanks for posting these, you've got some cool ideas here. I'd like to have a go at Substratum, just so you know. I wouldn't mind if other people are able to as well, though.
  3. Waugh101

    Doing environment concept art work for Team Fortress: Source 2

    Doing environment concept art work for Team Fortress: Source 2
  4. Waugh101

    Kube's Fumble Bundle

    Okay, interesting. Thanks for letting me know
  5. Waugh101

    Kube's Fumble Bundle

    I might be able to do something with CP Loess. Does anyone remember how it played, by chance?
  6. Waugh101

    Looking for another map to artpass

    Looking for another map to artpass
  7. Waugh101

    Artpassing an Open Fortress map

    Artpassing an Open Fortress map
  8. Waugh101

    Artpassing PolarPlant

    Artpassing PolarPlant
  9. Waugh101

    CP Grande

    Changes: - Changed the outside of BLU spawn to be more original and simplified - Changed the A to B connector to be more original and give BLU an area to fortify - Reworked the point B area to give RED a more viable defense Small Fixes: + Textured most would-be natural surfaces + Rearranged...
  10. Waugh101

    Grande - The DAMfenders Update

    Changes: - Changed the outside of BLU spawn to be more original and simplified - Changed the A to B connector to be more original and give BLU an area to fortify - Reworked the point B area to give RED a more viable defense Small Fixes: + Textured most would-be natural surfaces + Rearranged...
  11. Waugh101

    CP Grande

    Gone, but not forgotten
  12. Waugh101

    CP Grande

    Changes: + Completely revamped the first capture point to make it less like Gorge's + Made the last capture point more defendable and less cramped + Mildly improved the visuals Small Fixes: + Improved lighting Read the rest of this update entry...
  13. Waugh101

    Grande - Flooded With Originality

    Changes: + Completely revamped the first capture point to make it less like Gorge's + Made the last capture point more defendable and less cramped + Mildly improved the visuals Small Fixes: + Improved lighting
  14. Waugh101

    CP Grande

    Grande - Fight for control of a Rio Grande Dam in this Hydro-style map I'll add more here with later versions.
  15. Waugh101

    Grande A3i

    I'll add more here with later versions.
  16. Waugh101

    CP Morro

    Changes: + Moved the A bridge back and added cover to the battlements to remove a sightline to BLU's spawn + Gave RED the high ground overlooking Point B + Split RED and BLU's forward spawns, hopefully to give RED team a better chance at defending Point B - Almost entirely redesigned the C area...
  17. Waugh101

    Morro - The Defenders Strike Back

    Changes: + Moved the A bridge back and added cover to the battlements to remove a sightline to BLU's spawn + Gave RED the high ground overlooking Point B + Split RED and BLU's forward spawns, hopefully to give RED team a better chance at defending Point B - Almost entirely redesigned the C area...
  18. Waugh101

    CP Morro

    Changes: + Added more pickups around A + Added cover blocking site-lines from BLU Spawn to A + Widened the mines from A to B + Added cover to the upper mine route + Changed the positioning of many areas in the C Refinery with the aim of making it easier to defend Small Fixes: + Improved a lot...
  19. Waugh101

    Morro - The Attacker's Update

    Changes: + Added more pickups around A + Added cover blocking site-lines from BLU Spawn to A + Widened the mines from A to B + Added cover to the upper mine route + Changed the positioning of many areas in the C Refinery with the aim of making it easier to defend Small Fixes: + Improved a lot...
  20. Waugh101

    CP Morro

    Morro - Battle your way through an El Morro mining facility to destroy RED's refinement plant My second attempt at an A/D map in a classic TF2 mining theme.