I think you just have to make the areaportal closed OnFullyClosed and open the areaportal when OnOpen.
You would only be able to easily track changes if the the unofficial edit was made using the original vmf, if the vmf is reconstructed for example...
the index is set in your team_control_point, right now the game is just registering these 3 points as one point
Have you tried mat_fullbright 0 in the console?
First of all, make sure your map has a light_environment(https://developer.valvesoftware.com/wiki/Light_environment). Also, "mat_fullbright 0" is...
Best of luck
Happy Birthday ibex!
Let's try finishing it this year, we can't let this end like last year
Ah I just thought the AO strength would just make the AO darker and lighter
I am guessing there isnt much difference since it just does more calculations to have more accurate lighting on the same lightmaps.
On the ninth day of Christmas, TF2Maps gave me...
Nine TFC map remakes
Eight hammer crashes
Seven RC updates
Six dedicated spray walls
I think you forgot to enable clip brushes when compiling
https://tf2maps.net/threads/guide-balance-layout-and-your-a-d-map.10518/ this is a great guide to learn how to layout a ad map
-increased brightness(vent are way too bright now)
-team coloring inside bases
-made ammo pack at last small to reduce sentry...
There are no deathpits in Comp maps
I thought it was called Fiber Ops not Fibre Ops
[ATTACH] these brushes are z-fighting
Oh magnus doing some awsome stuff!
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