In the peaceful town of Cydonia, violence erupts as two competing teams vie for control of the...
STORY: At the foot of a snowy mountain, two opposing teams fight over a small industrial...
A8 is out!
It should (hopefully) address the main issues people found previously with the map.
The effectiveness of minisentries was lessened, the...
Gameday bump. How did the map play?
koth_cydonia_a7 now available!
Download Link [Dropbox]
It hopefully fixes many issues players had in the past, there is high ground, the...
So, gameday bump. How did players find the new changes?
Map is no longer flat, the point has been raised!
Dunno how it will play, testing will tell :P
That was a surprisingly informative impromptu :D
Increase team visibility (a bit dark it seems)
Make battlements more visible
Thank you :D Its always awesome to see gameplay on a map I created :thumbup:
About the underground flanking route, I think the map is wide...
Any big problems with the map?
I believe it was one of the images in the original post, in which case I used the console command noclip to fly overhead the map to take a...
Are the classes balanced on the map? If not, which classes have a disadvantage/advantage?
Bump for A4!
- Removed door to battlements (right side)
- Raised battlements
- Lowered mid roofs
- New spawn + courtyard (leads to same...
Is it more balanced for...
More spacious, an upgraded health pack, and more!
A2 - Made the midpoint roofs much shorter
- Expanded the area outside spawn by ~300 hammer units
- Removed wall dividers in middle
In time, in time.
Well, after the impromptu, testing revealed two major things; it was difficult to take the point after one team caps it, and...
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