@onra77 @RanRunDon you may both want retests, neither of the demos have appeared on the site...
@ммα | ∂αиỉєℓ
Sorry Emil, demo is still not on the server - you might want a retest
Try decompiling it again, or downloading it from https://tf2maps.net/threads/valve-maps-decompiled.5952/ if you didn't get it from there...
What is the engine error you are getting
@YoshiMario @Zeus3005 I'm sorry this took so long, didn't get any notification for the messages :(
Did you stop work on both the koth map and that multistage CP map? They both looked pretty interesting
@Defcon I've got both Colorado demos here if you want them
Use the 'Solids' mode on the right hand menu
don't forget to switch it back afterwards though
Carve is often quite buggy, try using the Clipping Tool instead (I would recommend you read this guide...
Create a seperate mesh that's basically just a simplified version of your overall thing then export it
You need to create and export a seperate mesh for your physics SMD afaik
Did you follow the given setup instructions correctly? If you did, it should all work fine
Everyone has a different style, and it's all about what you think works and what doesn't work. For example, I'm obsessed with having greygrid...
If you want texture scale, orientation, etc, to be preserved in the model, Propper needs to be able to find the materials. The most effective fix...
floor_tile_reflect uses the water shader I believe? You need a solid brush underneath it if you want to walk on it, and you'll get splashes if...
I believe that's just its way of saying 'nothing of this name exists'. For example, 'bastyo' and 'pl_bastyo' will return results. but...
Separate names with a comma.