He's half the work for you already: https://www.sounds-resource.com/nintendo_switch/supersmashbrosultimate/sound/20084/
Hopefully Source 2 will have much better support for common formats like FBX, which Unreal Engine and Unity support natively.
It's absoilutely possible! Take a look at this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=286069402
Valve have a handy plugin for Blender which can export into the SMD format, which you then put together using something like Crowbar.
Do you have any displacements in your map?
Defentely sounds like your graphics card. Judging that it only happens with Hammer open, it might be the settings you have applied within it. Have...
I think it'd be neat to have an open-source visualiser of that VIDE feature that reads the text from the VMF document for entities linked...
So this would work rather well with Git?
Feel free to take your time with mapping! It's okay to move on if you feel like you need a fresh start, everything is experience. I wouldn't call...
Quite soon after TF2 came out
But why the almost-9-year necrobump?
Happy 10 years to the WiP thread!
Notepad works just fine.
It's not easy though!
Be patient on the medals! The staff have a lot to do. [/mandatory72hrpost]
Ah yeah, sorry, I forgot you needed to check the 'Everything' checkbox :rolleyes:
If it's a large map, this might be caused by having Radius Culling on (basically anything not in the Hammer 2D camera viewport gets clipped off,...
Interesting gameplay mechanic!
If you want to destroy buildings that contact the bucket, you can place a trigger_hurt parented to the bucket and...
It's not an issue when you're dev testing the map.
When releasing it to the publc though, it will be. You shouldn't be using fast compiles for...
Speaking of, we should really update this post with the Discord information since we don't do 'thread gamedays' any more
It may be an entity problem that's causing the crash since it isn't happening right up on map load.
Does the crash happen when something specific...
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