Gametype: Single Stage Payload
Players: 2-24 (32 max)
Authors: Billy "Blob" Hicks
Hello. I'm back, and bringing you (CP) Tundra.
Tundra is a Single Stage A/D 2 CP map.
So after another 3 years, Blob has grown up.
Thanks for stealing a part of my map pl_hoist
http://forums.tf2maps.net/showthread.php?t=18649 (see screenshots)
That's hugely open and kinda flat. There's too many sightlines there.
You want to turn it off completely, or resize the red cordon box so it doesn't touch any brushes.
Looks like you have a huge sightlines by that pic, you should try not not use too many large straight, flat areas and think about using heights to...
Do you have cordon on? This > [IMG]
Progress on stage 3 of Blorav!
Me and Ravage have split the workload into individual control points and this is my work so far.
If you have a thread on TF2M, people can put feedback on there but most on the feedback will be in the form of annotations. You can find them...
-Stopped Red from flanking Blue near their spawn after A is capped
-Changed some routes to make B more defendable.
-Added an extra...
'Fail to finish a map.' - I win.
-Fixed the broken cart
-Fixed spawn positions
-Added an extra route from the 'window room' near D
A3a: It's back!
-Everything completely rebuilt bar the first area which has been updated.
Best set up in the game is vanilla sniper, hands down. - also +1 for Razorback hate. - Also if you were to ask me, I'd say that every single...
texture shaded is what causes the bug, so you just want the standerd textured camera
That ramp is also too steep, looks so wrong
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