@Pocket looks like a displaced custom blend texture of stone to water in between stone with a water brush on top of it. I could be completely...
Black Gold would be a pretty good name. I think there was a CS:GO Map also set on an oil rig with this name, but I doubt that matters.
The new cave texture does wonders to improve the atmosphere of the map.
The map is insanely flat and open. How will teams deal with a sniper on the other team?
I'm surprised metal\metaldoor001, imetal and the various roof textures weren't that common.
I was just looking for reference images, am I an idiot or are there no differences between these things?
Your title barely makes sense, but I think you mean having your username changed?
This is the thread you want:...
Are there already mapping assets made/ in the works, or are we expected to make our own?
EDIT: There are assets to be released soon for anyone...
Yeah, it's just that normal concrete floor texture you see everywhere. The one in Badlands last point if you want an example.
That's looking good! It could be a bit awkward to maneuver with the random props all over the place.
I think that's the oldest necro I've ever seen on this site
Wow, this is really cool. Great work!
Make the rocket shafts larger too, they look pretty weird how small they are right now. Maybe cut out a potion of the ceiling above each rocket...
Wow, hard to believe this all happened in just 1 year. Here's to another exciting year for TF2 and the TF2Maps community!
I absolutely agree, but whenever I mention this to my more "hardcore" CS playing friends I get torn apart. Still, every time I look through the...
I think the art direction Valve took with this map is very interesting. Anyone who follows CS:GO's mapping scene knows that one of the most...
Sounds like you need to increase your model render distance.
What you're going to want to do is open Hammer and go to Tools>Options>3D Views and...
What's with the massive i-beams? Are those the bridge pillars you're referring to?
Separate names with a comma.