this is under the "Map" tab btw
See I interpreted it as "non-death-pit hazard" as in, any non player controlled (therefore environmental) way to harm players.
My question was...
What qualifies as a hazard? A non-player-controlled way that you could receive damage? (beyond just fall damage, presumably?)
the prop probably needs an attachment point too, not just the thing you're attaching it to.
as a speaker i feel obliged to inform you that the word for canal is just "canale" with two a's, not three.
don't forget the Dispenser point entity!
Been a while, so I'm kinda rusty.
Is it possible to use an entity's keyvalue as a value in an output it fires?
For example, I have a...
Those have all been publicly released before November 16th, 2018, so yes.
that swimming pool is for real gorgeous
that moon portal, too
The maps all look clever and great.
hey void, just wanted to say that you always make cool maps, and always have in all the 5+ years i've been here. this one is no exception.
Void is correct here
i think a map that's just two badlands spires connected by a bridge is like the platonic ideal of mapping
EDIT: make it the 2fort bridge and...
i recognized what this was a revival of from the thumbnail
make that windmill spin, dog
I adore this map. It bothers me that the waterfall is like, glowing but I know that's not something you have control over.
Separate names with a comma.