I think it's fine since this is a different game mode.
New vid for Tropico 6:
The maps a good bit of fun but has issues with it's points. B is too easy for Red to hold while Blu tend to roll on through C and...
-Detailing Stage 1
-Detailing Stage 2
-made some areas in Stage 1 larger
-added shortcut in Stage 1 to mid
-removed 1way door from Stage 1...
This map has always had a few problems but they're being worked out. I don't think it'll turn out bad in the end since yrr knows what they're...
Some advice, the map is big, flat, and empty with quite possibly being greatly overscaled. These are all things you want to avoid in your maps....
[ATTACH] Some detailing for plr_rush
Reminds me of the Yoshi Helicopter
It's probably all done in CG but I kinda hope some of it's real stop motion.
Something about it looks a bit too realistic to fit TF2 but I can't really put my finger on it.
They actually updated Badwater. Madness.
Want some feedback? Here's some feedback:
-I like these door textures but they seem a bit too realistic for tf2. Something just seems...
Payload is a difficult game mode to map for since just about everywhere on the carts path can be an important playable space. Payload maps are...
Is it a lamp that's a cat, or a cat that's a lamp?
I know I already suggested the Gladiator but since your taking this idea and running with it, it'd be neat to finally see some of the unfinished...
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