Looks pretty cool.
Been a while since I posted something here.
First, the most basic thing is to understand the gameplay concepts behind every gamemodes and the...
Yup, miswording here ^^, it's preferable to speak about visleaves than visclusters indeed :) even if vvis is merging the leaves into clusters...
There are two kind of optimization.
Compilation time optimization
In-game optimization can ruin your compilation time. As...
Yeah and it's been 4 years since he posted that message.
Times flies right ?
I just have no clue about how you can optimize that map lmao. Still lookin' sexy tho.
Idk why but can't upload new images when I edit a post :/
func_detail + func_viscluster
Actually I don't need a new year to take a resolution, do it right now or never do it, whatever how much time it takes.
Protip, when you take screenshots type that in the console ;)
The only important question is "Why not ?"
Teaming up with @skacky for the contest :)
From a level designer perspective, the perfect level is a level that plays well without any visual cue whatsoever, the players get attracted to...
You're not forced to use a standard size for your displacements, as long as both of the vertices are touching each other and you use the same...
I really shouldn't hype this up, but here we are.
Oh ok, then put them by experience, for a pl map you want to put ammos where the engineers have to build their stuff, it's really a try and error...
Hey nice to see you there man,
Check the TF2 entity list here https://developer.valvesoftware.com/wiki/List_of_Team_Fortress_2_Entities...
u wot m8 ?
I was thinking about writing some kind of advanced tutorials for TF2, what tutorial would you like ? Not that i'm taking myself as an expert, but...
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