I couldn't find anything in decompiled valve maps either.
well, while its still fresh your mind, build it again!
Updates for A5:
- added cover to point
- updated size of capture zone
- changed routes to tower from spawn (now going through chasm).
There is a lot of things you need to change about the layout, which I can go over in parts... I noticed that you were already going to the detail...
Still doesn't look like fun to be honest, maybe someone's but certainly not mine.
Aww! Happy Birthday!
No problem. Feel free to rate the previous post if you found it helpful.
I would work on updating this map more. Your first release is missing textures in the map that weren't packed in. Honestly, its an alpha release...
Tell us your magical secrets, wizard!
I took a look at this map last night. Truth is that its not going to be fun by any stretch of the imagination. There's nothing really to it....
The height is 512 before even getting to the func fetail roof. Plenty of height for not seeing it.
I hope someone takes some advice out of this: http://tf2maps.net/threads/deadsky.27967/#post-370325
Having had a better look inside the game, there is indeed a lot of improvements one could make over the map to make it more fun for everyone. All...
Whats the measurement of the grass area in width and length?
I have searched around and even went through other koth maps but could not find the announcer solution.
As for the dream, I remembered what I...
I am really looking for feed back if the sniper battlements are too over powered or not!
I am hoping this version isn't "maze" like.
- Added small cover back to cap zone.
- Removed crates around cap zone.
- Changed height of doors at cap zone to +64 above and added...
Loving the new direction!
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