pls read this and then lets read your reply again.
You find it hard to believe that I am experience user, so your calling me a liar?
Tried uv mapping it too look, how it looks like and if I can do it properly.
Worked out pretty good, but the model needs some optimization en...
Yeah it happens :P
You can just scale it up in blender and export it again. You don't need to update the UV map.
You also need to do this with...
I did it :)
I had some problems with your normals, normally...
I'm going for Zeewier way. But thnx for that link I searched for that... but didn't use the right keywords.:(
You can believe what ever you want.... But you came here to troll?
Or are you willing too explain me how I should use smoothing groups for...
Well that is a good idea since my psy model is getting modified on compile. I used to test the same model als psy model as the static model. But...
I'm currently working on project to try and improve the balloon race map style, I know you guys always say you have to come with your own map...
srry for the late reaction, but as I said Idle maps are made to exploit the game system. And should there fore be banned.
I find Idle servers exploiting the system the system is made for a reason don't try to break it, therefore I greatly see idle maps banned from...
lol so if i get this good this map lets you idle but kills your stats :P k/d
If that so it is awesome also best movie ever!
If it just an idle map...
This can only fit you make a hell map too :) lava everywhere and rocks.
I so hate that rock texture it is soooo ugly.
Cool Idea but no idea if it should work, and the mirror edge stuff looks like a damn surfmap.
Very artistic tree's but maybe a faster way it to use props ;)
Yeah that brushworks is not really a good idea, if you want to make such complex stuff you should make a model.
But in overal it isn't a bad...
Demo jump course would be cool!
A Russian download site and no screenshots, some how all my internet alarm bells are going off.
I would like to test a new gameplay but I really...
Well he is original, but this map is fail. But I guess on the internet you have the right to fail.
I thought it isn't very hard to go from high poly to low poly, visa versa is a lot harder.
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