Twenty-thirty seconds might be a bit long for people just waiting, but fifteen seconds would definitely be nice
If you don't have a sky_camera entity, then the two textures function exactly the same. From what I've read it's generally preferred to use the...
You can make light entities cast "dark" light by setting the colour values to black or something similar, if I'm not mistaken. You can also use...
I don't know if this would fix your problem, but I would name your buttons something like "button_1" through "button_9", and instead of calling...
I want to see Berry's reaction
If your map can launch (even if launching crashes TF2), then 99% of the time it's not a compile issue (something that you'd be able to find in the...
Who here has beaten The Witness
Happy erk day
Copy the map into your TF2's maps folder instead of the workshop folder, and then try again there
Yes, VRAD has nothing to do with packing
CompilePal's "Publish" option is intended for CS:GO, so it only compiles in HDR as CS:GO always uses HDR. This means that it won't compile LDR...
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KotF Triumph - Capture an hold the flag
***IMPORTANT NOTE!*** Requires tf_flag_caps_per_round to be set to 0 in order for the gamemode to work....
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