Heres some textures I made for my map ctf_powerhouse. Some of them are derived from HL2 city...
I am using Hammer/TF2 to make a sequence for a music video where I want to place a character as a 2d object that rotates with player orientation....
Which area? I will check that out for the next release.
Creating a server worked fine for me with beta 2c
Try this link, sorry!
Updated game entities and added some vis blocker at C.
Ugh great, any way of tracking what causes map crashes?
Also, how did you make it crash? I load the map from the console.
I will change the lighting setting for outside, the water thing is an issue where the map meets the skybox water.
I may add another building into...
Yeah Ill be adding some detail in the next release.
Yes it was.
Ive added a fair amount of vis blockers and it played well in the TC version.
This is Gravelpit style map with 3 zones.
Includes a nav file for bot play.
Had a chance to play this on a full server. I think this may be the best custom map Ive seen to date.
Well done Icarus, I hope they pick this...
Trying my hand at XSI, proving very unfriendly so far, I take back what I said about hammer!
Cool, thanks guys, Im gonna try XSI until I get a student approval for 3DS Max.
Does anyone have a simple model I can play around with for XSI?
Thanks guys, in waiting for replies I downloaded XSI as its free.
Will have to see if theres a student version of 3ds max or something.
Where should I begin?
I know Valve use Softimage but should I use 3DS Max instead?
Also any beginner guides particulary to modeling for TF2...
Well i tried to post the newly compiled version in the contest thread but its closed, great.
Just in case:...
Gonna try compile a new version with the broken SDK.
Thats odd and really sucks, I havent had that any problem anywhere.
Any idea as to what is causing it?
Thanks for letting me know tho.
Thanks... Actually the first one is intentional, 2nd ill fix once the SDK is fixed :(
Latest update still hasnt fixed this, ugh.
Thanks Ill fix those in the next revision.
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