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  1. Fault in Maps

    cp_rushjob - A3A - A-B Flank Route

    This is a prelude to a4, as there are more changes I intend to get concerning the B spawn room and C itself, but I committed myself to IMP hosting so gonna run with just this change. • Added a proper flank from A to B to encourage Blu to use their secondary high ground area
  2. Fault in Maps

    CP cp_rushjob

    Fault in Maps updated cp_rushjob with a new update entry: A3A - A-B Flank Route Read the rest of this update entry...
  3. Fault in Maps

    cp_rushjob - a3 update - Routing

    Added a ramp to Hotel Roof for Red and railings to remaining dropdown Added an A forward spawn for Blu Added a second route from A-B on the dropdown Removed confusing saw orb door thing (it had good intentions, trust me) and replaced it with slow doors Added a cubby into C Fixed various clip...
  4. Fault in Maps

    CP cp_rushjob

    Fault in Maps updated cp_rushjob with a new update entry: a3 update - Routing Read the rest of this update entry...
  5. Fault in Maps

    cp_rushjob - a2 update - A Flanks

    Refocused A Flanks to be stronger for Blu use Hotel Roof now requires multiple red prop jumps Interior Flank is now inaccessible from Red side, with new bridge for Blue Replaced Blu prop jump with a ramp Reduced Blu respawn cooldown before A cap Added extra signifiers for Red to A Fixed a...
  6. Fault in Maps

    CP cp_rushjob

    Fault in Maps updated cp_rushjob with a new update entry: a2 update - A Flanks Read the rest of this update entry...
  7. Fault in Maps

    cp_rushjob - a1a hotfix

    Delayed Blues forward spawn activation to prevent accidental teleportation into Reds final spawn Fixed missing player clip above Blu start spawn Added some ground textures to outdoor areas Added some rocks to A battlements
  8. Fault in Maps

    CP cp_rushjob

    Fault in Maps updated cp_rushjob with a new update entry: a1a hotfix Read the rest of this update entry...
  9. Fault in Maps

    cp_rushjob a3a

    Made for June 2022 10 day Contest
  10. Fault in Maps

    CP cp_rushjob

    Fault in Maps submitted a new resource: cp_rushjob - A big payout heist set within a big unnamed city Read more about this resource...
  11. Fault in Maps

    10 Day Contest ($500 in prizes)

    Just to be 100% clear, (because it doesn't state it directly in the main post) you have to start from brand new, right? No using existing geometry or layouts? I figure but want to be clear
  12. Fault in Maps

    limpmozzarella - Version A10 - Boomerang Time

    Mid is now approached at a 90 degree angle instead of straight on. Closed some routes off for now; will re-open or remove them after some testing.
  13. Fault in Maps

    KotH limpmozzarella

    Fault in Maps updated limpmozzarella with a new update entry: Version A10 - Boomerang Time Read the rest of this update entry...
  14. Fault in Maps

    Microcontest Punchcard Showcase Thread - Season 2

    Punch Count (including unofficial MC) Wasnt experienced or knowledgeable enough to participate in Hit the Limits. 11/36; giving myself a bonus point for hosting one of these (unofficial 17.) Huge shoutout to 14bit for having the energy to somehow run one of these almost every month! Favorite...
  15. Fault in Maps

    Microcontest #20: Static Spawns

    I somehow made a full 3-point payload map in under 20 hours... https://tf2maps.net/downloads/fault-mc20.12589/
  16. Fault in Maps

    PL Fault MC20

    Fault MC20 - For Microcontest 20 Time for bed
  17. Fault in Maps

    Fault MC20 a1

    Time for bed
  18. Fault in Maps

    KotH limpmozzarella

    Totally reworked mid. Lets see how she plays! Read the rest of this update entry...
  19. Fault in Maps

    limpmozzarella - Mid Revamp

    Totally reworked mid. Lets see how she plays!
  20. Fault in Maps

    The TF2 Train, HO Scale

    Added day 4 & Retrospective Read the rest of this update entry...