This is a prelude to a4, as there are more changes I intend to get concerning the B spawn room and C itself, but I committed myself to IMP hosting so gonna run with just this change.
• Added a proper flank from A to B to encourage Blu to use their secondary high ground area
Added a ramp to Hotel Roof for Red and railings to remaining dropdown
Added an A forward spawn for Blu
Added a second route from A-B on the dropdown
Removed confusing saw orb door thing (it had good intentions, trust me) and replaced it with slow doors
Added a cubby into C
Fixed various clip...
Refocused A Flanks to be stronger for Blu use
Hotel Roof now requires multiple red prop jumps
Interior Flank is now inaccessible from Red side, with new bridge for Blue
Replaced Blu prop jump with a ramp
Reduced Blu respawn cooldown before A cap
Added extra signifiers for Red to A
Delayed Blues forward spawn activation to prevent accidental teleportation into Reds final spawn
Fixed missing player clip above Blu start spawn
Added some ground textures to outdoor areas
Added some rocks to A battlements
Punch Count (including unofficial MC)
Wasnt experienced or knowledgeable enough to participate in Hit the Limits.
11/36; giving myself a bonus point for hosting one of these (unofficial 17.) Huge shoutout to 14bit for having the energy to somehow run one of these almost every month!