Comes from internet security principles - one of which is that persistent sessions should only last for 30 days before you should have to input an authentication factor again.
- Removed perch point inside last
- Reduced size of awning outside last slightly
- Fixed up some texture misalignments
- Raised no build sign to match shadows better
- May or may not have added more ducks
Read the rest of this update entry...
- Removed perch point inside last
- Reduced size of awning outside last slightly
- Fixed up some texture misalignments
- Raised no build sign to match shadows better
- May or may not have added more ducks
- Adjusted bridge on A to remove sniper angle from on bridge to far side of point
- Added ramp up to bridge on A
- Moved spawn room visualiser on flank route connector on B back
- Added no-build to high roof on B
- Changed pipes on B to ramp
- Added transparent grate below B/D window
- Adjusted...
- Adjusted bridge on A to remove sniper angle from on bridge to far side of point
- Added ramp up to bridge on A
- Moved spawn room visualiser on flank route connector on B back
- Added no-build to high roof on B
- Changed pipes on B to ramp
- Added transparent grate below B/D window
- Adjusted...
- Altered Red's spawn points to all be in the main area of the spawn
- Adjusted Red's spawn times to spawn faster on B due to moved spawn points and spawn a bit faster on C
- Added windows to Blu's alternate route out of spawn to B
- Added prop jumps to roof of shack on B
- Added signs on doors...
- Altered Red's spawn points to all be in the main area of the spawn
- Adjusted Red's spawn times to spawn faster on B due to moved spawn points and spawn a bit faster on C
- Added windows to Blu's alternate route out of spawn to B
- Added prop jumps to roof of shack on B
- Added signs on doors...
This is really in depth, well done! I know that I decreased the speed of the cart on Vigil rollback ramps a bit, although can’t remember off the top of my head by how much. One interesting fact about Thunder Mountain last - once the cart gets to the bottom of the second to last rollback ramp...
- Changed geometry around RED's final spawn
- Added awning to wall on cliff outside final point
- Adjusted clipping for better movement around map and removing some perch points
- Added block bullets to many spaces in map so splash damage doesn't get lost
- Raised health and ammo so that it...
- Changed geometry around RED's final spawn
- Added awning to wall on cliff outside final point
- Adjusted clipping for better movement around map and removing some perch points
- Added block bullets to many spaces in map so splash damage doesn't get lost
- Raised health and ammo so that it...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble