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  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. theatreTECHIE

    Rapids - A21 (23/Jun/2022)

    - Decreased A cap time - Added more texturing
  2. theatreTECHIE

    CP Rapids

    theatreTECHIE updated Rapids with a new update entry: A21 (23/Jun/2022) Read the rest of this update entry...
  3. theatreTECHIE

    CP Rapids

    theatreTECHIE updated Rapids with a new update entry: A20 (15/May/2022) Read the rest of this update entry...
  4. theatreTECHIE

    Rapids - A20 (15/May/2022)

    - Increased cap time of A - Slightly increased cap time of B - Brought back of RED's spawn in
  5. theatreTECHIE

    Rapids - A19 (1/May/2022)

    - Added box spot in Escher (BCD lobby) - Reduced length of wall in D window room - Detailing
  6. theatreTECHIE

    CP Rapids

    theatreTECHIE updated Rapids with a new update entry: A19 (1/May/2022) Read the rest of this update entry...
  7. theatreTECHIE

    Rapids - A18 (25/Feb/2022)

    - Removed grate in fence on A - Reworked Blu spawn to B connectors - Moved window and walls on D to reduce sightlines from window into D
  8. theatreTECHIE

    CP Rapids

    theatreTECHIE updated Rapids with a new update entry: A18 (25/Feb/2022) Read the rest of this update entry...
  9. theatreTECHIE

    TF2M Migration Requests

    Comes from internet security principles - one of which is that persistent sessions should only last for 30 days before you should have to input an authentication factor again.
  10. theatreTECHIE

    CP Rapids

    - Reduced Blu's spawn time after C is capped (from 4 to 1 seconds) - Added more detail Read the rest of this update entry...
  11. theatreTECHIE

    Rapids - A17 (27/Jan/2022)

    - Reduced Blu's spawn time after C is capped (from 4 to 1 seconds) - Added more detail
  12. theatreTECHIE

    PL Vigil

    - Removed perch point inside last - Reduced size of awning outside last slightly - Fixed up some texture misalignments - Raised no build sign to match shadows better - May or may not have added more ducks Read the rest of this update entry...
  13. theatreTECHIE

    Vigil - RC9 (23/Jan/2022)

    - Removed perch point inside last - Reduced size of awning outside last slightly - Fixed up some texture misalignments - Raised no build sign to match shadows better - May or may not have added more ducks
  14. theatreTECHIE

    CP Rapids

    - Adjusted bridge on A to remove sniper angle from on bridge to far side of point - Added ramp up to bridge on A - Moved spawn room visualiser on flank route connector on B back - Added no-build to high roof on B - Changed pipes on B to ramp - Added transparent grate below B/D window - Adjusted...
  15. theatreTECHIE

    Rapids - A16 (12/Jan/2022)

    - Adjusted bridge on A to remove sniper angle from on bridge to far side of point - Added ramp up to bridge on A - Moved spawn room visualiser on flank route connector on B back - Added no-build to high roof on B - Changed pipes on B to ramp - Added transparent grate below B/D window - Adjusted...
  16. theatreTECHIE

    CP Rapids

    - Altered Red's spawn points to all be in the main area of the spawn - Adjusted Red's spawn times to spawn faster on B due to moved spawn points and spawn a bit faster on C - Added windows to Blu's alternate route out of spawn to B - Added prop jumps to roof of shack on B - Added signs on doors...
  17. theatreTECHIE

    Rapids - A15 (8/Jan/2021)

    - Altered Red's spawn points to all be in the main area of the spawn - Adjusted Red's spawn times to spawn faster on B due to moved spawn points and spawn a bit faster on C - Added windows to Blu's alternate route out of spawn to B - Added prop jumps to roof of shack on B - Added signs on doors...
  18. theatreTECHIE

    4CP Payload, a Numbers Resource with Commentary/Analysis

    This is really in depth, well done! I know that I decreased the speed of the cart on Vigil rollback ramps a bit, although can’t remember off the top of my head by how much. One interesting fact about Thunder Mountain last - once the cart gets to the bottom of the second to last rollback ramp...
  19. theatreTECHIE

    PL Vigil

    - Changed geometry around RED's final spawn - Added awning to wall on cliff outside final point - Adjusted clipping for better movement around map and removing some perch points - Added block bullets to many spaces in map so splash damage doesn't get lost - Raised health and ammo so that it...
  20. theatreTECHIE

    Vigil - RC8 (3/Jan/2022)

    - Changed geometry around RED's final spawn - Added awning to wall on cliff outside final point - Adjusted clipping for better movement around map and removing some perch points - Added block bullets to many spaces in map so splash damage doesn't get lost - Raised health and ammo so that it...