Recent Activity

Activity stream for all registered members at TF2Maps.net.

  1. KubeKing attached a file to the thread Why do you love steam convos?.

    [ATTACH]

    upload_2018-5-24_0-20-39.png May 24, 2018 at 12:20 AM
  2. KubeKing thanked Startacker!'s post in the thread Why do you love steam convos?.

    [SPOILER]

    Discord_2018-05-23_20-19-12.png Discord_2018-05-23_20-19-24.png Discord_2018-05-23_20-19-40.png Discord_2018-05-23_20-19-46.png Discord_2018-05-23_20-19-53.png Discord_2018-05-23_20-19-59.png Discord_2018-05-23_20-20-03.png Discord_2018-05-23_20-20-09.png Discord_2018-05-23_20-20-15.png Discord_2018-05-23_20-20-26.png Discord_2018-05-23_20-20-46.png May 24, 2018 at 12:20 AM
  3. Bunker Junker commented on G.bo's profile post.

    I'm willing to be scarred, send me a link please.

    May 24, 2018 at 12:04 AM
  4. Defcon rated HQDefault's post Agree in the thread PL PL_Firebase_Factory.

    You have way more screenshots than is necessary, but I still feel like I don't understand your map at all. Like you almost exclusively...

    May 24, 2018 at 12:03 AM
  5. Bunker Junker posted a new thread.

    Does the map load faster when you optimize it?

    I've been noticing that when my maps are getting more complex, they take longer to load just to test them out. (No surprise there.) So...

    Forum: Mapping Questions & Discussion

    May 23, 2018 at 11:58 PM
  6. MegapiemanPHD thanked Nineaxis's post in the thread [Nodraw] Density of Detailing.

    Original post at http://www.nodraw.net/2010/08/tf2-density-of-detailing/ When it comes time to detail a Team Fortress 2 level, the...

    May 23, 2018 at 11:49 PM
  7. Skittelz Pie left a message on Faux Rhinoceros's profile.

    Happy birthday!

    May 23, 2018 at 10:55 PM
  8. CyanideNoodles replied to the thread How to make func_pathtrain loop.

    Haha how the heck did I not see that, thanks!

    May 23, 2018 at 10:41 PM
  9. CyanideNoodles thanked Da Spud Lord's post in the thread How to make func_pathtrain loop.

    Set the "Next Stop Target" in path_1_b to path_1_a.

    May 23, 2018 at 10:41 PM
  10. Da Spud Lord replied to the thread How to make func_pathtrain loop.

    Set the "Next Stop Target" in path_1_b to path_1_a.

    May 23, 2018 at 10:37 PM
  11. CyanideNoodles posted a new thread.

    func_door odd lighting?

    How do I fix the black on this block? Its only this side that is black, doing min light .1 or more effects the entire block and its only...

    Forum: Mapping Questions & Discussion

    May 23, 2018 at 10:37 PM
  12. Da Spud Lord attached a file to the thread WiP in WiP, post your screenshots!.

    Making a Teamwork.TF app for Android because I'm bored and I have nothing better to be doing with my time right now.

    Screenshot_20180523-223136.png May 23, 2018 at 10:34 PM
  13. Startacker! attached a file to the thread Why do you love steam convos?.

    [SPOILER]

    Discord_2018-05-23_20-19-12.png Discord_2018-05-23_20-19-24.png Discord_2018-05-23_20-19-40.png Discord_2018-05-23_20-19-46.png Discord_2018-05-23_20-19-53.png Discord_2018-05-23_20-19-59.png Discord_2018-05-23_20-20-03.png Discord_2018-05-23_20-20-09.png Discord_2018-05-23_20-20-15.png Discord_2018-05-23_20-20-26.png Discord_2018-05-23_20-20-46.png May 23, 2018 at 10:23 PM
  14. CyanideNoodles posted a new thread.

    How to make func_pathtrain loop

    I'm trying to make it like darts are going back and forth in a loop. Ive had it in other maps before but I wasn't the one who made it do...

    Forum: Mapping Questions & Discussion

    May 23, 2018 at 10:04 PM
  15. HolySnickerPuffs left a message on Faux Rhinoceros's profile.

    Happy birthday!

    May 23, 2018 at 9:09 PM
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