Recent Activity

Activity stream for all registered members at TF2Maps.net.

  1. Salvador_DS thanked Asd417's resource Vault Door Improved.

    Default vault door sucks This model can be fit into 64 unit walls and it has improved collision...

    Sep 18, 2020 at 3:30 PM
  2. The_Gl!tch.exe posted a new thread.

    Texture gets "cut off" when being underwater

    https://imgur.com/yhWaWbD Whenever I am underwater, half of the texture of this func_detail brush disappears, but it can be seen when...

    Forum: Mapping Questions & Discussion

    Sep 18, 2020 at 3:19 PM
  3. Blade x64 rated Yrr's post Agree in the thread KotH Bagel Doku.

    these continue to confuse me

    Sep 18, 2020 at 3:05 PM
  4. Tumby thanked KaydemonLP's post in the thread How to make your custom soundscapes work on the workshop.

    So I've seen a lot of workshop maps have somethign akin to "THIS MAP HAS CUSTOM SOUNDSCAPES, WHICH DO NOT WORK WITH MAPS FROM THE...

    upload_2020-5-29_18-23-56.png upload_2020-5-29_18-30-18.png Sep 18, 2020 at 2:12 PM
  5. YoshiMario thanked KaydemonLP's post in the thread How to make your custom soundscapes work on the workshop.

    So I've seen a lot of workshop maps have somethign akin to "THIS MAP HAS CUSTOM SOUNDSCAPES, WHICH DO NOT WORK WITH MAPS FROM THE...

    upload_2020-5-29_18-23-56.png upload_2020-5-29_18-30-18.png Sep 18, 2020 at 2:05 PM
  6. leeztoi rated Yrr's post Agree in the thread KotH Bagel Doku.

    these continue to confuse me

    Sep 18, 2020 at 1:59 PM
  7. iiboharz replied to the thread How Can I Make a TF2 SourceMod?.

    I can give no advice in that case. Besides, this isn't the place for this kind of discussion.

    Sep 18, 2020 at 1:57 PM
  8. Prosciutto rated Yrr's post Agree in the thread KotH Bagel Doku.

    these continue to confuse me

    Sep 18, 2020 at 1:21 PM
  9. FloofCollie rated pont's post Agree in the thread KotH Bagel Doku.

    please use a translator. you make no sense.

    Sep 18, 2020 at 1:19 PM
  10. MaxCE replied to the thread How Can I Make a TF2 SourceMod?.

    but team comtress is doing it. and im not meaning to publish it. just fixing gameplay stuff and give it to team comtress to be put in...

    Sep 18, 2020 at 1:12 PM
  11. HolySnickerPuffs replied to the thread How Can I Make a TF2 SourceMod?.

    True, but if you try to share your mod based on the new version, you'll be hit with a C+D (or worse) faster than you can even blink.

    Sep 18, 2020 at 1:10 PM
  12. MaxCE replied to the thread How Can I Make a TF2 SourceMod?.

    but isnt it the best for remaking tf2 as of jungle inferno.

    Sep 18, 2020 at 1:07 PM
  13. [SWE] PansaR left a message on Startacker!'s profile.

    hi staff member, I don't know who or where to ask but, my friend did not get a medal on our collaboration in the 72hr event, even if his...

    Sep 18, 2020 at 1:04 PM
  14. ThatGreenSpyGuy (3/3) I'm good at making maps, but horrible at designing them, which is a huge problem. So idk if there's a point in continuing to make em »

    Sep 18, 2020 at 12:46 PM
  15. ThatGreenSpyGuy (2/3) ...Due to poor design. The only one that's had any kind of success is pl_lumber, but even then i hit a roadblock (huge sightline) »

    Sep 18, 2020 at 12:45 PM
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