Recent Activity

Activity stream for all registered members at TF2Maps.net.

  1. LadyRaee updated the download Windyrock: STUFFFFFFF.

    More textures! More wind! Ridiculously more cubemaps!!!

    Aug 17, 2017 at 5:22 PM
  2. myalko updated the download HUGEHOME: Small adjustments.

    -fixed sightlines -changed healthkits and ammo positions -small layout changes

    Aug 17, 2017 at 5:04 PM
  3. ics left a message on Yrr's profile.

    Have you seen this? Perhaps you could pitch in http://www.ugcleague.net/forum/showthread.php?56022-Tell-us-what-you-thought-of-Bagel

    Aug 17, 2017 at 4:47 PM
  4. Sinchu9 updated the download Gravel Pile: Second Stage.

    -Increased ceiling height above deathpit in stage 1 to make explosive jumps around the wall...

    Aug 17, 2017 at 4:33 PM
  5. Berry rated Quantum's post Like in the thread CP Propaganda.

    cp_propaganda A 5cp map taking inspiration from process and sunshine.

    Aug 17, 2017 at 4:33 PM
  6. Twist.vmf rated Atasco's post Like in the thread Needing a Last.

    Hahaha I remember that episode, maybe Oh wow... I do like that idea, I could have a huge vertical space, it being in a mountain. It's...

    Aug 17, 2017 at 4:28 PM
  7. Viperi rated Vel0city's post Like in the thread General art thread.

    [IMG] Old meets brand spanking new: 1960 Mat '54 no. 766 meets month-old (after a ground-up revision) NS VIRM no. 9405.

    Aug 17, 2017 at 4:26 PM
  8. Da Spud Lord replied to the thread KotH koth_thinkofabettername.

    Your map is overscaled. The point and the balconies surrounding the point are very open with no cover. Other than that, keep up the good...

    Aug 17, 2017 at 4:16 PM
  9. Quantum updated the download Propaganda: Changes from tftv feedback.

    A9 Changelog: I decided to experiment with mid quite a bit. I think I've simplified it to make...

    Aug 17, 2017 at 4:02 PM
  10. Cappucci thanked Freyja's post in the thread Final stop.

    I'm really interested to see how this game mode works out in TF2, and the layout seems solid, but the map is overall very dark. Try...

    Aug 17, 2017 at 4:00 PM
  11. Muddy rated fubarFX's post Agree in the thread WiP in WiP, post your screenshots!.

    @fuzzymellow if you're going to release those contruction_light01, can I shoot you an improved collision model? I have one laying around...

    Aug 17, 2017 at 3:50 PM
  12. Vel0city replied to the thread General art thread.

    [IMG] Old meets brand spanking new: 1960 Mat '54 no. 766 meets month-old (after a ground-up revision) NS VIRM no. 9405.

    Aug 17, 2017 at 3:48 PM
  13. Blamnesia rated DrSquishy's post Funny in the thread TF2Maps and Potato’s MvM Servers Present: Mappers vs Machines.

    say that to KOTH_abyss:P

    Aug 17, 2017 at 3:41 PM
  14. ~curlysnail updated the download koth_sandsweep: a6, now 50% less fat.

    Yet another rebuild because I am bad at scalling. This version hopefully kills the issue...

    Aug 17, 2017 at 3:37 PM
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